Lachlan

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Laochail
Lachlan and his Mate
General Information
Full Name: Lachlan Laochail
Race: Fae
Gender: Male
Age: 1039
Date of Birth: the first day of autumn
Country of Origin: The Twilit Reach
Appearance
Hair Color: Black
Eye Color: Green
Height: 6’4”
Weight: 205
Additional Information
Aliases: the Black Dog, the Grim, Laithlind, Lord of the Decadent Grove, Hound of the Queen of Dusk
Occupation: In Siveth: Bounty Hunter
Income: Fae nobility
Marital Status: Mated
Player: Nicci


Biography

Centuries and centuries of life wears on a soul. Lachlan has grown bored with the Twilit Reach and the unchanging state of autumn that colors every aspect of the realm from its dying grass to the scarlet leaves in the trees.


And what he tires of even more, are the lack of equals and the perpetual status of lordship over all others in his domain within the fae realm. Though he serves the Queen of Dusk quite happily, and is most loyal to her service, he has traveled to the mortal plane of Siveth for the one thing power cannot grant him: friends.

Personality

Lachlan is fiercely loyal to those who earn his loyalty, and vindictive to anyone who deserves his scorn. He can be massively petty, but equally protective of anyone who has won his adoration.

Physical Description

As a sidhe, Lachlan resembles a half-elven man with shoulder-length, inky black hair and clear green eyes the color of verdant meadows. He perpetually appears in need of a shave, sporting a five o'clock shadow by noon.

In his other form, he takes on the shape of a monstrous black canine, and naturally stands nose to chest with a man of above average height. When attempting to blend into society around Drache and other cities in the mortal realm, he often chooses to shrink down to a smaller, more conspicuous size. His kind are known by the superstitious as harbingers of death, ill omens, and devils from the beyond. None of those are true. His kind do not cause death, but mercifully forewarn of it instead. The black dogs of the Twilit Reach are huge and formidable beasts with a bark worse than their bite, for it can cause concussive force to any foe caught within it. Their howls are known to shatter glass, and their mighty paws bear claws sharper than daggers.

As a dog, when standing on all fours, his nose reaches chest level of most men. For the sake of mischief, he's been known to shrink himself to the size of the average homeless mutt. In this form, he wears no collar, but can be identified by the patch of dark green fur on his chest.

Abilities & Skills

Mundane Skills

  • Lachlan is a skilled hunter whether on two feet or four paws.
  • Sweet swordsman skills, as a sidhe lord in service to his queen.
  • Hunter's Sense: Being a dog fae means Lachlan has an unparalleled sense of smell and unrivaled hearing that allows him to follow trails a mundane hound is no longer able to find as well as hear the whisper of a pin falling in the grass. A normal dog can smell a buried item buried as deep as forty feet, and a bloodhound can track a trail 130 miles long. Lachlan can match and surpass that in poor conditions.
  • Scent of Death: Lachlan has an uncanny ability to smell death in mortal creatures doomed to die. The closer they are to death, whether by murder, accident, or natural causes, the easier it is for him to discern that their time is near. Depending on the manner of death, he may even be able to determine how and a rough estimate of when it is to occur, though fate is an ever changing force. The undead especially offend his sense of smell and are easiest to track, even days after they have passed through a location.

Magic Skills

  • Ghost Touch: Since cu sith are associated with shepherding spirits, Lachlan is able to treat ghosts as if they are tangible spirits with a form, thus able to affect, grasp, and relocate them. Any spiritual creature he encounters is treated as a normal being of substance. This is a lasting effect with no set duration.
  • Ghost Form: He can become incorporeal for short amounts of time to phase through walls and solid substances, much like the ghosts that he deals with. This is in short bursts up to fifteen to thirty seconds at a time. He can’t harm others during this time and it requires energy to maintain.
  • Sonic Bark: Lachlan's howls, should he so choose, can be heard for miles if directed at the sky. Equally devastating are his barks which hit with the force of a giant swinging a sledgehammer. The range is roughly 20-30 yards.
  • Magical Essence: Some people use magic. The fae are magic, and as such, Lachlan has a natural resistance to spells and magical gifts used against him, though he is far from immune to them all.
  • Entropy Magic: Lachlan's specialty field of magic are spells related to entropy, rusting, and wasting of things. In the Twilit Reach, death and decay are part of the natural order. All things eventually return to dust, and he has learned to master this gift and expedite the journey of some objects, as well as people, by magical means. His range of magic is typically line of sight, more powerful if he's capable of physically touching an object. Items subject to the passage of time will rust, mold, and fall apart as if they were subject to the elements over the course of a few minutes, smaller or weaker objects over several seconds.
  • Glamours & Enchantment: Through the use of glamours, Lachlan is capable of making minor enchantments, most of which are harmless or mischievous things such as imbuing inanimate objects with the ability to shout imprinted voices and sounds, or polymorph and transform. It takes him a day to make a quick and dirty object like a training dummy that shrieks in pain, several to make something more elaborate.

Weaknesses

Iron: Cold Iron, which has been forged via magical means and retains all of its natural properties, is specifically harmful. The more that iron has been refined, the less dangerous it is to him.

Truthbound: As a sidhe, Lachlan is unable to ever tell a lie. He can twist the truth and lie by omission by refusing to say anything at all, but he cannot tell a direct lie and is bound to whatever promises he makes unless released by the other party.

Equipment

Weapons

  • Dawn Splitter: Great sword charmed to cause additional damage against undead.

Armor

  • Armor of Starlight: black faerie metal armor made from star metal. Protects the wearer against cold magic.

Tools

  • Nightshade: a black fae stallion