|Full Name:||Luciana Valentina Arana|
|Date of Birth:||VI.13.455|
|Country of Origin:||Marilsan|
|Aliases:||Luci, Captain, Capitana|
|Religion:||La Marea Negra|
|Creed:||Life’s pretty good, and why wouldn’t it be? I am a pirate, after all.|
|Occupation:||Captain of the Lycosa. Pirate. Smuggler.|
|Income:||Whatever the next job pays.|
Luciana was born and raised in Marilsan. She was, as most Marilsani children are, interested in following her father's footsteps by serving time in the Armada. Though boys were drafted over the age of ten, girls were exempt from this law, but she was so determined to sail that she volunteered. The better part of two decades were spent at sea, though only half that time was aboard a Marilsani naval vessel.
During her time aboard, serving in the Armada, she excelled at her tasks. She could climb rigging like nobody's business; she had a knack for navigation; she seemed to treat whatever vessel she was on as an extension of herself; and most importantly, had a natural sense of leadership. This led her to a command at an early age, one of the youngest to command a vessel at 16.
Though she loved the freedom of the seas, she hated the rigidity of serving aboard a naval vessel. At 19, having commanded a ship for 3 years, she retired from the Armada. She dabbled with legitimate things, like being a merchant, or running cargo. These all served their purpose to pay for her own ship. Once she had commissioned her ship and it was built, she turned to piracy. She didn't just pick any scallywag that could sail, though. She knew there were a lot of women that, like her, wanted the same opportunity to sail, so she made certain her crew was composed entirely of women.
As a successful pirate, she's earned the loyalty of her crew, even if some of her choices were unfavorable.
In general, only her crew knows she is an Ananasi. (Werespider) This leads to an unsavory habit of needing to feed on blood like a vampire, though cannot turn people into vampires or thralls.
After a successful run near the Pentlander main island, Luciana and her crew came upon a ghost ship on their return trip to Drache. While aboard it was discovered that the 'mummified' crew had been used as food by a strange new species of spider, which bore feathers and possessed a beak like a bird. The former captain's logbook revealed that the ship was used by poachers, and detailed some of the deaths as the crew slowly succumbed to the hunger of these avian spiders. To avoid having her own crew eaten, Luciana offered to take the mother spider and her brood back to the mainland, where the babies were released to the wild. The mother, Djera, remains with Luciana. Where other pirates have parrots, monkeys, or other such animals, Luciana has a demon-spawned bird spider. (Aviarachnid? Arachnavian?)
Luciana is happy, playful, and morally ambiguous. She loves to entertain her crew playing her violin, as it helps to boost morale. She’s no hero and does not pretend to be one, usually avoiding altercations that would have her choose between right and wrong, so that she’s not forced into an act that would get her arrested by local law enforcement.
Luciana is average to tall at 5'10", and tops out at about 6' when she's got her boots on. She's trim and athletic, a build suited for a life at sea. Like most Marilsani, she has a natural olive-tone to her skin, giving her an exotic look. She sports a sleeve of tattoos over her left arm.
(Ignore the guns please)
As a werespider she can shift to one of several forms:
- Human-spider hybrid: for Luciana this consists of multiple limbs, multiple eyes, and mandibles that sprout from either side of her mouth. For a werespider, this is the equivalent of a werewolf’s war form.
- Giant Spider: for Luciana this form resembles a giant brown recluse-type of spider standing around seven feet tall if she straightens out her legs beneath her.
- Spiderling: Luciana can turn into a swarm of thousands of spiders, making her exceptionally hard to kill, though is a significant number of these spiders are killed, it can affect the other forms in mass, as well as memories and skills. She can replenish these numbers by consuming other spiders.
Abilities & Skills
- Luciana is an exceptional navigator. Maybe not the best in the known world, but she ranks up there quite high. Some attribute it to some kind of supernatural senses.
- Besides sailing talent, she has some musical talent as well, and will often play her violin on deck while they are at sea to keep the crews' spirits lifted.
As a werespider she has access to several skills that could be considered magic. Like some vampires, she needs to drink blood in order to give her ‘mana’ in order to use these skills. Some examples of these are:
- Toxin Resistance: This grants the werespider a resistance to toxins and poisons, including drugs and alcohol. This is a passive skill and requires no concentration or ‘casting’ time.
- Balance: This grants the werespider the ability to walk across any ledge, rope, etc., no matter how thin or slippery. This is a passive skill and requires no concentration or ‘casting’ time.
- Water Walk: Through intense concentration, the werespider is able to walk on water as though it were a solid surface.The water does not become level or unmoving unless it is naturally calm, making it a difficult walk in human form.
- Venomous Bite: The werespider can use her fangs to inject venom into an opponent. This powerful neurotoxin can paralyze the victim for up to one hour, leaving only involuntary systems unaffected. This is a passive skill and requires no concentration or ‘casting’ time.
- Augmented Strength: The werespider can metabolize the blood she drinks to dramatically increase her strength for up to 30 minutes.
- Various knives
- Basic leather armor
The Lycosa: a fast caravel with a shallow draught. Luciana had this intentionally designed so the ship could sail in shallower water, and allow for beaching to offload cargo more quickly. The ship has a giant spider as a figurehead, and black and red sails.
The Code aboard the Lycosa
I. Every woman shall obey the command of their Captain, unless such commands unnecessarily endanger the ship and crew, in which case the captain can be removed by a two-thirds majority vote.
II. Every woman shall have a fair share of fresh provisions and liquors on board unless a scarcity makes it necessary for the common good for these provisions to be rationed accordingly.
III. The Captain shall receive three shares of a prize. The First Mate shall receive two shares. The Sailing Master, Master Gunner, and Boatswain shall each receive one and one half shares. All other members of the company shall receive one share each.
IV. Every woman shall be called fairly for their shares of a prize. If they defraud the company of even one silver worth in plate, jewel, or coin, or robs another aboard, she shall be marooned.
V. All light aboard shall be put out at eight. Should any of the crew desire to drink after that hour, they shall do so on the open deck without light.
VI. Every woman aboard shall keep her weapons at all times cleaned and ready for action.
VII. She that deserts the ship or cowers in her quarters during time of battle shall be punished by death or marooning.
VIII. No woman shall strike another on board. Every quarrel will be ended back on shore by sword or fist at the Captain's discretion. Whomever draws first blood shall be declared the victor.
IX. Any woman who commits murder of another member of the company, or incites mutiny aboard, shall be put to death at sea.
X. Any woman who becomes crippled or loses a limb in service of the company shall have 400 silver from the treasury.
XI. Whomever sees a sail first shall have the first choice of weapon aboard her.