The Tyhinn Empire
|The Tyhinn Empire|
|Motto:||"Tomorrow rises from the struggle of today"|
|Religion:||Menxism and various indigenous|
|Current Ruler:||Ilith Marconos|
The Tyhinn Empire is an imperial state that rests on the choke of the upper peninsula on the continent of Veth. The Empire is concentrated out of a massive pull apart basin known as The Great Basin and is surrounded by a circular mountain range since dubbed The Ring of Fire. The economy of the Empire is heavily reliant upon the export of mineral-rich ore within the surrounding mountain ranges. Gold exports, outsourcing, and experience from extensive internal conflicts have allowed the Empire to grow into a formidable economic and military power in the Northern states of Veth.
- 1 History
- 2 Geographical Features
- 3 Government and Politics
- 4 Economy
- 5 Military
- 6 Language
The Tyhinn Empire originally began as a pioneer effort through early frontierism. Expansion efforts began initially due to exile and expatriate efforts to seek refuge outside of the main charted continent, initially bringing pioneers into the fertile lands of The Great Basin. In what is now known as Xetid, early settlers used The Great Basin Interchange (waterway) as a freshwater source to irrigate crops in the Mediterranean climate. As more and more settlers migrated into the Xetid area, the frontier efforts began to migrate out in all directions, soon encompassing the swamplands of the Nith in the east. Those inhabitants who had elected to remain in the flooded forests established the permanent settlements that now make up the swamplands.
Earthquake Series and Creation of the Nith
In its infancy still, The Great Basin experienced numerous earthquakes as the strike-slip basin was expanding. In such an occurrence, the friction of plate movement gave way to several troughs being cut through Tyhinn, which allowed drainage of the massive body of water that had originally collected in the center of the basin. Fractures and fissures in the ground led to a natural "over-flooding" to occur within the eastern forests within the basin. The flooding quickly became a permanent run-off for drainage from the surrounding mountain range, but due to the Rogar Peaks lying eastward, it caused a natural blockage to where the water became stagnant in the eastern forests. As such, the still water soon turned brackish and created peat swamp forests that now make up the Nith.
The Gold Era
In an effort to establish a self-sustaining economy, venturing soon led to the surrounding mountain ranges as the interest of prospecting grew. Initial efforts led to meager returns though through the gradual move towards what is now known as the Vimuit Province provided ore that was rich in iron.
As three decades passed, Tyhinn’s economy grew ten times to what it was, as well as its population. Nationalization wrestled control away from several lucrative private enterprises.
The sudden abundance of wealth was largely allocated towards expansionism and conscripting and enhancing the Tyhinn military. As the foothold took place within the Vimuit Province and Zarloc Mountains, the arid mountainous region of the Rogar Peaks rapidly became an interest after oil shale and magnesium deposits were in large supply within the mined ore of that area. Conquest would also offer access to the northern seas above Veth.
The nomadic tribes of the Rogar Peaks put up a formidable fight, but the experiences of the war within the Vimuit Province and Zarloc Mountains had made the Tyhinn army accustomed to high altitude conflicts.
Upon conquering the Rogar Peaks, the expansionism efforts were brought to a standstill as Xetid struggled to reign in control of “The Ring of Fire.” Political wrangling and sporadic uprisings led to Xetid instituting a policy of recognizing regional governors, who were local leaders appointed by Xetid to take control of their respective divisions. These divisions soon became autonomous regions that were ultimately united within the Tyhinn Empire. Their respective mineral acquisitions were absorbed within the greater economy to subsidize the need for imports from elsewhere.
The deposits of iron and production of charcoal led to the production of high-grade steel, of which the blacksmiths of Xetid amassed great craftsmanship in the production of weapons and tools. The mining of oil shale greatly increased the export and use of kerosene, which rapidly replaced the need for wax candles and provided the citizens of Tyhinn a longer-standing energy source for light. Gold, mined from the Zarloc Mountains, became the backbone of the Dinar, Tyhinn’s chief mode of currency.
Since its expansion efforts, dwarven miners and blasters have migrated into the Empire for prospecting and road-building efforts within the mountains. Leveling mountain paths had led to the creation of the Imperial Highway, a crude road-system that encompassed the entire mountainous region known as “The Ring of Fire.”
A vast migration of Orcs from the north western regions of Zul Kiras led to the organization of “Labor Trains.” These large groups would be used primarily in road-building, both within “The Great Basin” as well as within “The Ring of Fire.” Their use was rapidly expanded towards mining efforts in the creation of pillar mines to extract ore rich in minerals. Many of these “Labor Trains” were mistreated and neglected, often resulting in vast deaths and often times revolts, of which the Tyhinn Army would need to quell.
The Sea-faring Effort
With a heavily fortified economy, Tyhinn refocused its efforts beyond the “Ring of Fire” to create a small Armada that could protect its own coastline. With exports ranging from wine to weapons, Tyhinn sought to control the commercial traffic around its shores to ensure piracy and invasion did not compromise the efforts of its regional economy.
While the Tyhinn Empire’s economy thrived, the internal unrest within “The Ring of Fire” kept it’s expansionism efforts stagnant. As such, Xetid has sought to reconfigure and balance its use of politics and taxation to accommodate the divisions that makeup the deeply divided nation-state.
Notable Historical Figures
From its early inception, Tyhinn has seen its share of state rulers and regional governors. Key to its history, however, were the Three Kings of early history, all of direct lineage.
The first appointed King of Tyhinn/Xetid was Taltian Kurleiser, who initially led the military expansionism into the mountainous region known as "The Ring of Fire" to mine for valuable minerals such a iron, gold, and oil shale. His military leadership ultimately led to the great acquisition of the divisions and territories that surround "The Great Basin," furthering the economic growth of Tyhinn. Taltian also faced-off with the Zarloc Confederacy in the great tariff war that was prelude to a total invasion and occupation of the Zarloc Mountains.
King Kurleiser's son, Jilarlo, furthered the expansionism efforts into the development of the naval armada that secures the international trade waters around Tyhinn's coastlines. He was also the chief architect of the Imperial Highway
Jilarlo's own child, Dirth Kurleiser, however, succeeded him, only to fall victim to financial hard times. Funding became an immediate issue, which forced higher taxation and government control of private markets to rein in the funding necessary to keep the military at full strength. This, of course, led to several uprisings within "The Ring of Fire" that ultimately set the economic and military progress of Tyhinn back by nearly a decade. The culmination of such a rebellion led to the Coup of Heights, which was quelled violently. The Oligarchy of Xetid had sacrificed numerous, invaluable resources towards humbling these revolts. Upon Dirth Kurleiser's death, a transition of power left ultimate control and centralization of power to the great Oligarchy of the Tyhinn Empire. This, in turn, resorted greater control towards the Governors of each division and settled many of the Empire's internal disputes over the course of the next decade.
The death of Dirth Kurleiser is celebrated almost religiously with extravagant festivals within the Zarloc Mountains as well as the Rogar Peaks, where his rule was viewed as tyrannical. The "holiday" came to be known as "The Day of Requisition" in both provinces.
Resting on the choke of the continent of Veth, the Empire is situated directly in the middle of massive pull apart basin that makes up The Great Basin. The basin is still actively moving outward and has created a fissure in the ultimate drainage of the mountainous surroundings. At its current tectonic rate, the basin will ultimately separate the upper peninsula of Veth, segregating it into another continental body completely.
Drainage from the mountains collects within the lowest point of the basin. Prior to the early Earthquakes and tectonic movement that separated part of the basin, the drainage collected into a massive body of water that made up a Endorheic Lake. The lake had no natural source of drainage and remained stagnant. However, separation of the basin through seismic activity caused deep fissures that soon allowed drainage of the lake into the ocean on both the east and western coasts of the Empire. A third channel of drainage also appeared, which makes up the flooded forests of the Nith.
Ultimately, The Tyhinn Empire is broken down into two major partitions of semi-autonomous regions; “The Great Basin” and “The Ring of Fire.”
The Great Basin
The Great Basin is comprised of a massive valley that literally makes up a “bowl-like” shape. To the west are fertile soils that are moistened with the encompassing marine layer that drifts over the mountains at night and in the early morning. These soils are often ripe for growing grapes and mustard plants, hence the western region is prominent for its wine and mustard production.
From the West, higher winds generally carry the moisture across the middle valley rather quickly, offering a semi-arid Mediterranean-like climate. In the central bowl, this is offset by the existence of The Great Basin Interchange, a natural moat-like body of water used for irrigation of the surrounding farmlands. The surrounding lands about Xetid is where much of the major crop production takes place, leading to the central bowl being the agricultural capital of Tyhinn.
To the east, much of the remaining moisture trapped within the bowl hits the mountainous region and becomes stagnant. This trapped moisture creates a swamp-like region in the east that is comprised of marshes, bogs, and tropical-like swamps. The area is known as the Nith. This particular region is considered rural and economically poor, as its agricultural prospects are severely limited. As such, the land value is well below that of the rest of The Great Basin. Thus, most of the local economy is based on hunting game and the distribution of meat. Some farmers have taken efforts to drain certain portions of the marshes and swamps to create fields ripe enough to grow crops amongst. Due to the poor nature of the region and limited prospects, many of the young males from the Nith are conscripted into the Tyhinn Army.
The flat lands in the immediate south of the Ring of Fire largely border Zul Kiras. Much of this countryside is littered with orcs or lies within the raiding area where habitable conditions are anything but stable due to pillage by elements of the United Clans.
As such, this particular division of the Tyhinn Empire lies within its territorial claim, but remains completely autonomous through lack of control from Xetid. Early attempts at annexing the lands forcefully proved disastrous once United Clans' reinforcements pushed Tyhinn's forces back to The Great Basin.
With great interest sought elsewhere within the Ring of Fire due to its mineral-rich ore, interest in the Southlands have been put on the back burner until stable conditions can be met within the Ring of Fire.
The Great Canal
Plans were erected in 486 to initiate a massive canal project through the Southlands which will create a shortcut through the upper continental divide of Veth. The aim was to increase trade greatly and ensure control of sea traffic through tariffs would exponentially increase Tyhinn's economic standing. However, the plan would require Xetid to face-off with the United Clans and initiate a massive war effort in order to gain those territories back and place them under their control.
Even if the territories were regained, raiding and harassment from the United Clans would stall production of the canal. However, it is envisioned that the canal will offer a natural buffer between Zul Kiras and Tyhinn in the eventuality of the greater plans of expansionism.
Military Alliance and Construction
In 487, tensions were raised along the Southlands as the orcish forces began to mount in large numbers, threatening the entire region with instability. As a result, the Tyhinn military began it's own build-up of forces amongst the Southlands. Forts were erected in limited numbers as mounted divisions were carried over the mountain pases in droves.
However, the Tyhinns knew they could not stave off or even fight an all-out war with the United Clans. Thus an agreement was reached with Southern Arangoth and Sithire Asnerith Dreth that would forge a military alliance and invite foreign troops into the Southlands to help maintain the peace and establish a buffer zone that extends well beyond the orcish border. In return, the Tyhinns would begin construction on the Great Canal, whereby it's completion would result in contingent profit sharing.
To help ensure that there remains a natural barrier to Zul Kiras, Tyhinn engineers have drafted plans to not only dig and dredge the Great Canal, but to establish an artificial mountain-chain with the displaced earth to the south. While forts will continue to exist in the south, it is predicted that once The Bloody Fifth end their 2-year obligation and return to Southern Arangoth, that the Tyhinn border will likely be pushed back to said wall within a matter of five years.
In 488, after a rather large scale military campaign to ensure the security of the project in conjunction with the Bloody Fifth of Southern Arangoth, the project was finally brought to completion. By the close of 488, the Canal was officially opened to sea traffic. However, Sithire Dreth chose to maintain military operations in the area long after fortifications were established in an effort to contain and ensure the security of the Canal. Some clandestine incursions continue to this day as Tyhinn and Southern Arangoth forces seek to keep the policy of containment intact.
The Ring of Fire
The Ring of Fire is comprised of a variety of mountain ranges, all known to have radically different characteristics. The Vimuit Province, for instance, ranges in elevation of 2,500 ft to 7,500 feet, just reaching an altitude below the timberline. This range is rich in iron deposits within the ore that is contained deep inside the bellies of its mountains. Flora ranges vastly from Scots Pine to Spruce. This makes this region especially vulnerable to wide-ranging forest fires, hence its visitors and residents are the primary monitored interest of the Tyhinn Army in that region.
The Zarloc Mountains are the main source of water and irrigation to all territories and provinces under the imperial umbrella of Tyhinn. Massive glaciers melt seasonally and provide vast channels of freshwater to the pull-apart basin in the heart of the Empire.
The range is also strictly mined by Dwarven blasters as well as Orcish miners, both. The Tyhinn Army in this region carries the sole role of security, as this range of mountains is primarily responsible for the production and mining of gold for the entire Empire. Much of the region lies above the timberline and is the reason for many deaths from altitude sickness and harsh winter weather for its year-round mining operations.
The Rogar Peaks are a range of arid mountains primarily responsible for the mining of oil shale and magnesium. This range lies within the “rain shadow” of The Great Basin, leading the lack of moisture necessary for plant-growth. Controlled irrigation, however, does exist, leading to the existence of several palms as well as limited crop production. However, this particular range is the most populated by an indigenous population and has led to numerous conflicts and uprisings.
Government and Politics
The central government of the Empire is located within Xetid, which is the economic capital of the Tyhinn Empire. Originally designed as a monarchy, the expansionism efforts for minerals and fertile land quickly developed the nation-state into one of an Oligarchy and quasi-Military Junta. The greater oligarchy consists of a number of governors who reign over their respective, semi-autonomous divisions, though military oversight and the pressure from Xetid's rulers ultimately dictate policy and decision-making. The divisions include a number of regions within both “The Great Basin,” as well as within “The Ring of Fire.”
These governors are primarily tasked with keeping control of their particular divisions, while ultimately providing allegiance to the central government of Xetid’s oligarchy.
Civil unrest and cultural rejection by the native tribesman of various divisions within “The Ring of Fire” have led to a policy of assimilation. Many residents of the mountainous region have been relocated forcefully to designated areas within “The Great Basin.” Often times these designated areas have proven to become labor camps, which likely direct them to work on road-building and mining operations in regions they are not particular native to.
The greater policy of expansionism, while ultimately the ideal goal of Xetid, has been brought to a quick halt through civil unrest in the surrounding mountainous regions. Much of the Tyhinn Empire’s interests are self-containment/stabilization and securing international trade at present.
The Empire has since experienced several breakthroughs in discoveries of mineral-rich ore as well as crop production that has led to Tyhinn's economic growth. Conflicting views over how to run and plan the fiscal growth of the Empire led to policies that established a confusing mixed economy. Nationalization of major markets while simultaneously offering a laissez-faire policy on others (such as opium cultivation) led to a wide-margin fluctuation in exports and growth.
In its infancy as a nation, Tyhinn relied solely on agriculture to build its own community. As such, the economic growth was small in the beginning, with meager growth to justify the small influx in migration every decade. However, once iron and gold-rich ore were discovered within the surrounding mountain ranges, the economy soared as the gold rush within the Zarloc Mountains caused the economy to grow tenfold in just under ten years. As the government of Xetid operated under an ever growing budget, the primary focus immediately turned towards internal security to assure the mineral assets found and mined for remained under the control of Xetid.
The military eventually became the most predominant occupation within the Empire with mandatory conscription lending to the numbers. With no secure trade routes to be found inland, Jilarlo Kurleiser oversaw the construction and implementation of Tyhinn's navy along coastlines. The armada would serve to secure trade and travel across international waters, mostly along the northern coast to where it could be handed off to privately fortified caravans that traveled down threw Najjir or trade ships that would sail around North-Eastern Veth.
So much of the budget was placed into the military that living conditions, especially outside of The Great Basin, began to quickly deteriorate. Conditions only became worse under the rule of Dirth Kurleiser, who imposed high tariffs in the Zarloc Mountains as well as the Rogar Peaks to compensate the high costs of military operations in that region.
Despite Tyhinn's military culture, the power to sustain such a sizable force for such a reasonably young nation is beset entirely on the flow of gold from the Zarloc Mountains. The military is concentrated purely on internal security and ensuring exports and trade routes remain unobstructed at sea. The empire's ability to reclaim the Southlands from Orcish Clans who spilled over from Zul Kiras are no more a feasibility with the current political conditions, despite the numbers. Stabilization would also be a major risk of any involved in a border war with any of its neighbors.
Policy of Outsourcing
As Tyhinn had begun to amass wealth through its mineral discoveries in the mountains, Xetid quickly opened up its policy towards contracting foreign workers, and in some cases, foreign governments, to assist in its own road-making and naval build-up operations. Ship-builders from Secca were lured to the Empire to oversee the construction of many ships in its naval fleet. Blacksmiths that specialize in weapons and armor have been brought in as far away as Panguro. As such, much of the Empire's military might has been fortified by contracted, foreign labor through a policy of open-door outsourcing that has led to the economic growth of not only Tyhinn's economy, but those of foreign lands as well.
The Military of Tyhinn is a force of roughly 1/4 of the men and women of the Empire, to include naval forces. The numbers account for just over a third of the overall population, which means most males of military age from the flat lands are generally conscripted into the armed forces of the Tyhinn Empire.
The military of the Tyhinn Empire is comprised of three distinct elements; the standing army of “The Great Basin” and the navy of Tyhinn.
The Tyhinnian navy and armada have proven to retain great control of the charted territories of the Empire, to include total dominance of the Zul Kiras coastline. This control of the surrounding seas and coastlines has stabilized both the export and import trade of the Tyhinn Empire, further securing its own economic growth. And with the undertaking of the Great Canal project, it's important now more than ever to retain and provide safe passage for ships utilizing that particular channel to bisect Veth.
As many of the pioneers came from various locations amongst the main, charted continent before, “Common” remains the wide-spread, spoken language of the Tyhinn Empire. However, indigenous languages exist, mostly amongst the tribes of the Rogar Peaks in the East. Immigrant languages have also spilled over into various elements of the economy and trades that primarily affect orcs (i.e. construction) and dwarves (i.e. road-building and mining).