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	<title>Clans of Zul Kiras - Revision history</title>
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	<updated>2026-06-03T00:05:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=10592&amp;oldid=prev</id>
		<title>Theonewhoknows at 05:13, 19 April 2020</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=10592&amp;oldid=prev"/>
		<updated>2020-04-19T05:13:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:13, 19 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Their necromantic skills have been a source of friction with other clans over the years, which some other orcs find repugnant. In addition, some clans remain suspicious of their brand of sorcery in general, particularly the Razortooth, who find magic cowardly. Despite a lack of good will from certain clans, the wizards of the Firestorm maintain a leading position on the Overcouncil, the War King&amp;#039;s inner circle of advisors, through a combination of skillful political maneuvering and subtle intimidation. The Firestorm wizards are among the best educated orcs in all of Zul Kiras, and have an inclination toward intellectual pursuits that many clans lack. Their practice of magecraft makes them patient in addition to cunning, making them even more dangerous as opponents. While most orcs would react to an insult by throwing down the gauntlet and trying to avenge it immediately, members of the Firestorm prefer to smile now and make people suffer later.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Their necromantic skills have been a source of friction with other clans over the years, which some other orcs find repugnant. In addition, some clans remain suspicious of their brand of sorcery in general, particularly the Razortooth, who find magic cowardly. Despite a lack of good will from certain clans, the wizards of the Firestorm maintain a leading position on the Overcouncil, the War King&amp;#039;s inner circle of advisors, through a combination of skillful political maneuvering and subtle intimidation. The Firestorm wizards are among the best educated orcs in all of Zul Kiras, and have an inclination toward intellectual pursuits that many clans lack. Their practice of magecraft makes them patient in addition to cunning, making them even more dangerous as opponents. While most orcs would react to an insult by throwing down the gauntlet and trying to avenge it immediately, members of the Firestorm prefer to smile now and make people suffer later.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Firestorm Clan first learned the magical arts from the fearsome dragon Arpharizaud, an ancient and cunning beast who first came to this part of the world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the dragon swarm that drove the Vallarians out of their original homeland &lt;/del&gt;some two and a half thousand years ago. Bands of orcs would seek refuge in the heights of the Xaad mountains, and would launch raids upon the humans in the valleys below from their mountain strongholds. Arpharizaud selected one such band and taught them the sorcerous arts, and naming them the Firestorm, he sent them forth to terrorize &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vallaria, &lt;/del&gt;Elvendeep, Beren, and Phrysilia in his name, burning and raising undead as they went. This brought in much plunder for the dragon&#039;s hoard, and more importantly, intimidated some rulers into sending tribute to Arpharizaud to bribe him not to lay waste to their lands. With his orcish wizards, he was able to cultivate the fear he thought fitting for a dragon of his stature, for even a clear sky was no guarantee that one was safe from his predations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Firestorm Clan first learned the magical arts from the fearsome dragon Arpharizaud, an ancient and cunning beast who first came to this part of the world some two and a half thousand years ago. Bands of orcs would seek refuge in the heights of the Xaad mountains, and would launch raids upon the humans in the valleys below from their mountain strongholds. Arpharizaud selected one such band and taught them the sorcerous arts, and naming them the Firestorm, he sent them forth to terrorize Elvendeep, Beren, and Phrysilia in his name, burning and raising undead as they went. This brought in much plunder for the dragon&#039;s hoard, and more importantly, intimidated some rulers into sending tribute to Arpharizaud to bribe him not to lay waste to their lands. With his orcish wizards, he was able to cultivate the fear he thought fitting for a dragon of his stature, for even a clear sky was no guarantee that one was safe from his predations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fenris Bonebreaker launched his invasion of Beren from the Firestorm stronghold of Orchome, a fortress that exists almost literally in the shadow of Arpharizaud&amp;#039;s lair. The great dragon has had little overt participation in the history of the orcish nation, however, and it is commonly thought that the ancient scourge has grown old, spending more time asleep than awake these days. Others say that he has grown obsessed with his magical abilities, spending his time in secluded study like a mad hermit wizard. Indeed, it is hard to find someone alive today who has actually seen his massive silhouette blackening the sky. The fact that there is always one or two Firestorm wizards in each generation born with reptilian eyes hints that Arpharizaud has not completely lost interest in the outside world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fenris Bonebreaker launched his invasion of Beren from the Firestorm stronghold of Orchome, a fortress that exists almost literally in the shadow of Arpharizaud&amp;#039;s lair. The great dragon has had little overt participation in the history of the orcish nation, however, and it is commonly thought that the ancient scourge has grown old, spending more time asleep than awake these days. Others say that he has grown obsessed with his magical abilities, spending his time in secluded study like a mad hermit wizard. Indeed, it is hard to find someone alive today who has actually seen his massive silhouette blackening the sky. The fact that there is always one or two Firestorm wizards in each generation born with reptilian eyes hints that Arpharizaud has not completely lost interest in the outside world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=10591&amp;oldid=prev</id>
		<title>Theonewhoknows at 05:07, 19 April 2020</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=10591&amp;oldid=prev"/>
		<updated>2020-04-19T05:07:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:07, 19 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the Onyx Viper, the orcs of the Razortooth clan have resisted the general trend among many of the clans toward a greater degree of civilization. Already long known for being fierce and bloodthirsty even by orcish standards, they only seem to have grown even more feral and barbaric since joining the United Clans, almost as if in reaction to the changes occurring among other clans. They been both outspoken and ostentatious in their maintenance of their old ways, even taking barbarity and savagery to lengths that unnerve other clans on occasion. They are practically the only clan that will eat the flesh of sentient beings, and do so intentionally to horrify and offend other races. Being captured alive by Razortooth orcs is a fate most find too horrible to contemplate, especially if one happens to be an elf. Despite these tensions, there has been no widespread desire among Razortooth orcs to separate from the United Clans, nor do the other clans wish to drive them out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the Onyx Viper, the orcs of the Razortooth clan have resisted the general trend among many of the clans toward a greater degree of civilization. Already long known for being fierce and bloodthirsty even by orcish standards, they only seem to have grown even more feral and barbaric since joining the United Clans, almost as if in reaction to the changes occurring among other clans. They been both outspoken and ostentatious in their maintenance of their old ways, even taking barbarity and savagery to lengths that unnerve other clans on occasion. They are practically the only clan that will eat the flesh of sentient beings, and do so intentionally to horrify and offend other races. Being captured alive by Razortooth orcs is a fate most find too horrible to contemplate, especially if one happens to be an elf. Despite these tensions, there has been no widespread desire among Razortooth orcs to separate from the United Clans, nor do the other clans wish to drive them out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They are one of the only (and by far the largest) clan that still derives a sizable amount portion of its living from raiding and plundering. Rather than force the Razortooth clan to stop raiding neighboring nations, the United Clans have more than once shifted Razortooth lands nearer to the frontiers of Zul Kiras. Currently, they are settled primarily along the border with Elvendeep, and near the edge of the Great Desert. Indeed, their presence at the edge of the Ferluxebi has pushed the nomadic Yosp and Sibdar tribes to concentrate their activity on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leturian &lt;/del&gt;side of the desert, since &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Leturians &lt;/del&gt;are generally much safer targets. Despite the possibility for straining already poor relations with other nations, the United Clans are rather confident that most nations would rather tolerate a certain amount of raiding than risk incurring the full fury of the United Clans.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They are one of the only (and by far the largest) clan that still derives a sizable amount portion of its living from raiding and plundering. Rather than force the Razortooth clan to stop raiding neighboring nations, the United Clans have more than once shifted Razortooth lands nearer to the frontiers of Zul Kiras. Currently, they are settled primarily along the border with Elvendeep, and near the edge of the Great Desert. Indeed, their presence at the edge of the Ferluxebi has pushed the nomadic Yosp and Sibdar tribes to concentrate their activity on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Griffons&#039; Aerie &lt;/ins&gt;side of the desert, since &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;are generally much safer targets. Despite the possibility for straining already poor relations with other nations, the United Clans are rather confident that most nations would rather tolerate a certain amount of raiding than risk incurring the full fury of the United Clans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dark Avenger==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dark Avenger==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot;&gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The half-sunken ‘bunker’ towns of the Gutting Spear gnolls dot the arid foothills of the Cyrmian Mountains in the southwest of Zul Kiras. Though they often face the fierce Yosp and Sibdar nomads of the Great Desert to the south, their more traditional enemy is actually another Zul Kiran clan, the Razortooth. Fading Sun orcs believe that the rigid formations of gnollish warfare are reactions to the unrestrained savagery of the Razortooth orcs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The half-sunken ‘bunker’ towns of the Gutting Spear gnolls dot the arid foothills of the Cyrmian Mountains in the southwest of Zul Kiras. Though they often face the fierce Yosp and Sibdar nomads of the Great Desert to the south, their more traditional enemy is actually another Zul Kiran clan, the Razortooth. Fading Sun orcs believe that the rigid formations of gnollish warfare are reactions to the unrestrained savagery of the Razortooth orcs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rivalry between the Gutting Spear and Razortooth clans has not disappeared entirely in the years since both groups have been inducted into the United Clans. Especially since, despite Fading Sun relocation efforts, a portion of the Razortooth orcs also make the southwest steppes their home. These days, however, the rivalry is generally played out in gladiatorial arenas, Grubball Fields, and in the morbid tallying of the number of Yosp and Sibdar nomads killed by each clan. This dangerous task has done its damage to both clans, but has also pushed the nomads further towards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leturia &lt;/del&gt;in recent years.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rivalry between the Gutting Spear and Razortooth clans has not disappeared entirely in the years since both groups have been inducted into the United Clans. Especially since, despite Fading Sun relocation efforts, a portion of the Razortooth orcs also make the southwest steppes their home. These days, however, the rivalry is generally played out in gladiatorial arenas, Grubball Fields, and in the morbid tallying of the number of Yosp and Sibdar nomads killed by each clan. This dangerous task has done its damage to both clans, but has also pushed the nomads further towards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Griffons&#039; Aerie &lt;/ins&gt;in recent years.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Life has grown steadily easier for the gnolls under the tutelage of the Fading Sun orcs, albeit too slowly and too reluctantly for the orcs’ liking. Food is gained through some primitive horticulture, primarily the growth of ground turnips and an edible form of prairie grass. Widespread herding of small, hardy sheep also provide food and clothing for the gnolls. Herding, horticulture, and child-rearing are all performed by the legally inferior gnollish females, while the males revel in their general laziness. Drilling, warring, and the occasional hunt for the indigenous spotted desert bears are the only activities to break them from their reverie..&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Life has grown steadily easier for the gnolls under the tutelage of the Fading Sun orcs, albeit too slowly and too reluctantly for the orcs’ liking. Food is gained through some primitive horticulture, primarily the growth of ground turnips and an edible form of prairie grass. Widespread herding of small, hardy sheep also provide food and clothing for the gnolls. Herding, horticulture, and child-rearing are all performed by the legally inferior gnollish females, while the males revel in their general laziness. Drilling, warring, and the occasional hunt for the indigenous spotted desert bears are the only activities to break them from their reverie..&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=10566&amp;oldid=prev</id>
		<title>Theonewhoknows at 19:36, 18 April 2020</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=10566&amp;oldid=prev"/>
		<updated>2020-04-18T19:36:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:36, 18 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The orcs of the Iron Fist clan have developed a great proficiency in engineering, exceeding even the Fading Sun in their level of ability. Those who believe that the Zul Kirans only steal knowledge from others and have no aptitude for ingenuity need to look no further to be proven wrong. In fact, it is said that Iron Fists are never happier than when busy constructing or destroying something. In the armies of the United Clans they often serve as military engineers, siege teams, sappers, demolitionists, and artillerists, operating catapults, ballistae, and trebuchets. In times of peace, they are often engaged in building roads and bridges, draining swamps, building aquaducts and irrigation systems, and other such engineering projects that bring in a considerable amount of wealth from other clans who contract their services. Such projects bear the clan&amp;#039;s insignia, a black fist crushing a mountain, carved or branded somewhere prominent on the finished structure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The orcs of the Iron Fist clan have developed a great proficiency in engineering, exceeding even the Fading Sun in their level of ability. Those who believe that the Zul Kirans only steal knowledge from others and have no aptitude for ingenuity need to look no further to be proven wrong. In fact, it is said that Iron Fists are never happier than when busy constructing or destroying something. In the armies of the United Clans they often serve as military engineers, siege teams, sappers, demolitionists, and artillerists, operating catapults, ballistae, and trebuchets. In times of peace, they are often engaged in building roads and bridges, draining swamps, building aquaducts and irrigation systems, and other such engineering projects that bring in a considerable amount of wealth from other clans who contract their services. Such projects bear the clan&amp;#039;s insignia, a black fist crushing a mountain, carved or branded somewhere prominent on the finished structure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the destruction of Azagud, the dwarven lands were turned over to the Iron Fist, as they were judged most capable of understanding and operating the dwarven mining operations, and fortifying the subterranean strongholds against the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drow&lt;/del&gt;. Their experience with warfare in confined spaces makes them valuable not only in subterranean warfare, but also in the final assault on a city after a siege. Iron Fist orcs are usually very powerfully muscled in the chest and arms and very broad across the shoulders, and have disproportionally long arms. These unusual proportions can give a false impression of squatness, despite being well over six feet tall on average. The Iron Fist warriors all shave their heads as a sign of devotion to their war god Xothall, and usually sport multiple piercings through their ears, eyebrows, cheeks, nose, and lips.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the destruction of Azagud, the dwarven lands were turned over to the Iron Fist, as they were judged most capable of understanding and operating the dwarven mining operations, and fortifying the subterranean strongholds against the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Elves&lt;/ins&gt;. Their experience with warfare in confined spaces makes them valuable not only in subterranean warfare, but also in the final assault on a city after a siege. Iron Fist orcs are usually very powerfully muscled in the chest and arms and very broad across the shoulders, and have disproportionally long arms. These unusual proportions can give a false impression of squatness, despite being well over six feet tall on average. The Iron Fist warriors all shave their heads as a sign of devotion to their war god Xothall, and usually sport multiple piercings through their ears, eyebrows, cheeks, nose, and lips.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Howling Wind==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Howling Wind==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=9281&amp;oldid=prev</id>
		<title>Theonewhoknows at 01:44, 12 April 2019</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=9281&amp;oldid=prev"/>
		<updated>2019-04-12T01:44:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:44, 12 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fading Sun==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fading Sun==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This clan is the antithesis of most people&#039;s conception of orcs, being rather business-minded and academic in nature. With the Firestorm Clan, they also tend to be the best educated members of the United Clans, since they are disposed to intellectual and philosophical pursuits more than most orcs. The Fading Sun does not have lands of its own, but rather exists in settlements spread throughout the orcish lands. Physically, they rarely exceed six feet in height&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do not grow the tusks common among many other clans. Their &lt;/del&gt;skin tone is generally light green or shades of grey. Though they are not warriors by any means, they are nevertheless quite welcome among the other clans because they are the bulk of the kingdom&#039;s artisans, craftsmen, merchants, and professionals. In short, they are the backbone of the infrastructure that keeps this a powerful nation. It is largely because of the widespread subtle influence of the Fading Sun&#039;s ways that many of the clans are starting to move away from primitive, tribal societies. Indeed, this is one of the reasons that settlements of Fading Sun clan members have been spread throughout the entire kingdom instead of being granted their own lands: Fenris Bonebreaker realized that the Fading Sun&#039;s knowledge of farming, mining, metalworking, and many other essential skills that the Fading Sun possessed must be disseminated throughout the orcish nation for the new kingdom to survive and prosper. They take their name from the words of their first Chieftain, Silik the Grey-Bearded, who was surveying the aftermath of the battle of the Sindjis with Fenris Bonebreaker. Gesturing toward the setting sun, he said, &quot;Our slavery dies with this fading sun. I will sleep for the first time in my life as a free man tonight.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This clan is the antithesis of most people&#039;s conception of orcs, being rather business-minded and academic in nature. With the Firestorm Clan, they also tend to be the best educated members of the United Clans, since they are disposed to intellectual and philosophical pursuits more than most orcs. The Fading Sun does not have lands of its own, but rather exists in settlements spread throughout the orcish lands. Physically, they rarely exceed six feet in height and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;skin tone is generally light green or shades of grey. Though they are not warriors by any means, they are nevertheless quite welcome among the other clans because they are the bulk of the kingdom&#039;s artisans, craftsmen, merchants, and professionals. In short, they are the backbone of the infrastructure that keeps this a powerful nation. It is largely because of the widespread subtle influence of the Fading Sun&#039;s ways that many of the clans are starting to move away from primitive, tribal societies. Indeed, this is one of the reasons that settlements of Fading Sun clan members have been spread throughout the entire kingdom instead of being granted their own lands: Fenris Bonebreaker realized that the Fading Sun&#039;s knowledge of farming, mining, metalworking, and many other essential skills that the Fading Sun possessed must be disseminated throughout the orcish nation for the new kingdom to survive and prosper. They take their name from the words of their first Chieftain, Silik the Grey-Bearded, who was surveying the aftermath of the battle of the Sindjis with Fenris Bonebreaker. Gesturing toward the setting sun, he said, &quot;Our slavery dies with this fading sun. I will sleep for the first time in my life as a free man tonight.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Orcs of other clans have become quite protective of members of the Fading Sun, rather like the way in which one would watch out for a younger sibling. Fading Sun traders in other lands are always accompanied by bodyguards from other clans, who are usually all too ready to grind someone into the dirt for showing hostility toward their mild-mannered brethren. In warfare, Fading Sun orcs serve in noncombatant roles, functioning as quartermasters and logistics officers, managing supply lines, baggage trains, and distribution networks. They also serve as field armorers, healers, drovers for the beasts of burden in the baggage train, and a myriad of other support roles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Orcs of other clans have become quite protective of members of the Fading Sun, rather like the way in which one would watch out for a younger sibling. Fading Sun traders in other lands are always accompanied by bodyguards from other clans, who are usually all too ready to grind someone into the dirt for showing hostility toward their mild-mannered brethren. In warfare, Fading Sun orcs serve in noncombatant roles, functioning as quartermasters and logistics officers, managing supply lines, baggage trains, and distribution networks. They also serve as field armorers, healers, drovers for the beasts of burden in the baggage train, and a myriad of other support roles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=9279&amp;oldid=prev</id>
		<title>Theonewhoknows at 01:37, 12 April 2019</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=9279&amp;oldid=prev"/>
		<updated>2019-04-12T01:37:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:37, 12 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are several hundred clans composing the nation of Zul Kiras, each having anywhere from several dozen to tens of thousands of members. Originally, these clans were small raiding bands consisting of a single extended family group. Occasionally, a particularly powerful chieftain might be able to unite several clans under a single banner, but these alliances invariably broke up rapidly after the death of the charismatic leader that had brought them together. This changed when Fenris Bonebreaker began building his army in the Xaad mountains, and united all of the mountain clans under the banner of his own Steel Ravens. He continued to refer to his entire army as one clan as one way of fostering unity, even though the term was now inaccurate. The practice stuck, and thus, only the smallest of Clans fit the traditional definition in present-day Zul Kiras.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are several hundred clans composing the nation of Zul Kiras, each having anywhere from several dozen to tens of thousands of members. Originally, these clans were small raiding bands consisting of a single extended family group. Occasionally, a particularly powerful chieftain might be able to unite several clans under a single banner, but these alliances invariably broke up rapidly after the death of the charismatic leader that had brought them together. This changed when Fenris Bonebreaker began building his army in the Xaad mountains, and united all of the mountain clans under the banner of his own Steel Ravens. He continued to refer to his entire army as one clan as one way of fostering unity, even though the term was now inaccurate. The practice stuck, and thus, only the smallest of Clans fit the traditional definition in present-day Zul Kiras.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several clans have the been raised to Major Clan status. The distinction between major and minor clans is usually based on the contribution that each clan is able to make to the kingdom&#039;s perpetually active war machine. This is not simply a quantitative measure of the number of troops each clan can supply; rather, there is a certain element of subjectivity in determining how valuable a particular clan has been. The Firestorm Clan, for example, is counted a Major Clan because of their mastery of destructive magic, and the enormous influence they wield as one of the three founding clans. The Fading Sun Clan is also considered a Major Clan &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite their virtual pacifism&lt;/del&gt;, since the other clans recognize their vital role in the orcish state. In addition, relatively small clans that produce an unusually high number of leaders, or whose forces regularly undertake more than their share of difficult tasks may also be counted among the Major Clans. Major Clans do not merely enjoy a greater prestige than minor clans, but they also have a seat on the Overcouncil, the War-King&#039;s inner circle of advisors. While not unheard of, it is rather rare for a War-King to come from a minor clan. The distinction between major and minor clans is not a fixed one, but rather is re-evaluated every few years.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several clans have the been raised to Major Clan status. The distinction between major and minor clans is usually based on the contribution that each clan is able to make to the kingdom&#039;s perpetually active war machine. This is not simply a quantitative measure of the number of troops each clan can supply; rather, there is a certain element of subjectivity in determining how valuable a particular clan has been. The Firestorm Clan, for example, is counted a Major Clan because of their mastery of destructive magic, and the enormous influence they wield as one of the three founding clans. The Fading Sun Clan is also considered a Major Clan, since the other clans recognize their vital role in the orcish state. In addition, relatively small clans that produce an unusually high number of leaders, or whose forces regularly undertake more than their share of difficult tasks may also be counted among the Major Clans. Major Clans do not merely enjoy a greater prestige than minor clans, but they also have a seat on the Overcouncil, the War-King&#039;s inner circle of advisors. While not unheard of, it is rather rare for a War-King to come from a minor clan. The distinction between major and minor clans is not a fixed one, but rather is re-evaluated every few years.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Major Clans=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Major Clans=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fading Sun==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fading Sun==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This clan is the antithesis of most people&#039;s conception of orcs, being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally pacifistic and &lt;/del&gt;rather business-minded in nature. With the Firestorm Clan, they also tend to be the best educated members of the United Clans, since they are disposed to intellectual and philosophical pursuits more than most orcs. The Fading Sun does not have lands of its own, but rather exists in settlements spread throughout the orcish lands. Physically, they rarely exceed six feet in height, and do not grow the tusks common among many other clans. Their skin tone is generally light green or shades of grey. Though they are not warriors by any means, they are nevertheless quite welcome among the other clans because they are the bulk of the kingdom&#039;s artisans, craftsmen, merchants, and professionals. In short, they are the backbone of the infrastructure that keeps this a powerful nation. It is largely because of the widespread subtle influence of the Fading Sun&#039;s ways that many of the clans are starting to move away from primitive, tribal societies. Indeed, this is one of the reasons that settlements of Fading Sun clan members have been spread throughout the entire kingdom instead of being granted their own lands: Fenris Bonebreaker realized that the Fading Sun&#039;s knowledge of farming, mining, metalworking, and many other essential skills that the Fading Sun possessed must be disseminated throughout the orcish nation for the new kingdom to survive and prosper. They take their name from the words of their first Chieftain, Silik the Grey-Bearded, who was surveying the aftermath of the battle of the Sindjis with Fenris Bonebreaker. Gesturing toward the setting sun, he said, &quot;Our slavery dies with this fading sun. I will sleep for the first time in my life as a free man tonight.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This clan is the antithesis of most people&#039;s conception of orcs, being rather business-minded &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and academic &lt;/ins&gt;in nature. With the Firestorm Clan, they also tend to be the best educated members of the United Clans, since they are disposed to intellectual and philosophical pursuits more than most orcs. The Fading Sun does not have lands of its own, but rather exists in settlements spread throughout the orcish lands. Physically, they rarely exceed six feet in height, and do not grow the tusks common among many other clans. Their skin tone is generally light green or shades of grey. Though they are not warriors by any means, they are nevertheless quite welcome among the other clans because they are the bulk of the kingdom&#039;s artisans, craftsmen, merchants, and professionals. In short, they are the backbone of the infrastructure that keeps this a powerful nation. It is largely because of the widespread subtle influence of the Fading Sun&#039;s ways that many of the clans are starting to move away from primitive, tribal societies. Indeed, this is one of the reasons that settlements of Fading Sun clan members have been spread throughout the entire kingdom instead of being granted their own lands: Fenris Bonebreaker realized that the Fading Sun&#039;s knowledge of farming, mining, metalworking, and many other essential skills that the Fading Sun possessed must be disseminated throughout the orcish nation for the new kingdom to survive and prosper. They take their name from the words of their first Chieftain, Silik the Grey-Bearded, who was surveying the aftermath of the battle of the Sindjis with Fenris Bonebreaker. Gesturing toward the setting sun, he said, &quot;Our slavery dies with this fading sun. I will sleep for the first time in my life as a free man tonight.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Orcs of other clans have become quite protective of members of the Fading Sun, rather like the way in which one would watch out for a younger sibling. Fading Sun traders in other lands are always accompanied by bodyguards from other clans, who are usually all too ready to grind someone into the dirt for showing hostility toward their mild-mannered brethren. In warfare, Fading Sun orcs serve in noncombatant roles, functioning as quartermasters and logistics officers, managing supply lines, baggage trains, and distribution networks. They also serve as field armorers, healers, drovers for the beasts of burden in the baggage train, and a myriad of other support roles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Orcs of other clans have become quite protective of members of the Fading Sun, rather like the way in which one would watch out for a younger sibling. Fading Sun traders in other lands are always accompanied by bodyguards from other clans, who are usually all too ready to grind someone into the dirt for showing hostility toward their mild-mannered brethren. In warfare, Fading Sun orcs serve in noncombatant roles, functioning as quartermasters and logistics officers, managing supply lines, baggage trains, and distribution networks. They also serve as field armorers, healers, drovers for the beasts of burden in the baggage train, and a myriad of other support roles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=9106&amp;oldid=prev</id>
		<title>Theonewhoknows at 01:19, 10 March 2019</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=9106&amp;oldid=prev"/>
		<updated>2019-03-10T01:19:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:19, 10 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l184&quot;&gt;Line 184:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 184:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, they rarely if ever wear armor, since it constricts their movement and would weigh them down if they were to go overboard. Similarly, their choice of weapons reflects an attitude that battle will be typically conducted either on or from ships, preferring swords and axes that can be easily carried and wielded with one hand, as well as carrying several daggers on their person. When utilized on land, they tend to function as skirmishers or light infantry. In time, their goal is obviously to eventually become the backbone of a Zul Kiran navy, but it is nothing but idle speculation to guess how far off the realization of this goal might be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, they rarely if ever wear armor, since it constricts their movement and would weigh them down if they were to go overboard. Similarly, their choice of weapons reflects an attitude that battle will be typically conducted either on or from ships, preferring swords and axes that can be easily carried and wielded with one hand, as well as carrying several daggers on their person. When utilized on land, they tend to function as skirmishers or light infantry. In time, their goal is obviously to eventually become the backbone of a Zul Kiran navy, but it is nothing but idle speculation to guess how far off the realization of this goal might be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Tribal Groups]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=2351&amp;oldid=prev</id>
		<title>Stygian: /* Onyx Viper */</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=2351&amp;oldid=prev"/>
		<updated>2012-12-09T17:31:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Onyx Viper&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:31, 9 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Onyx Viper==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Onyx Viper==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Found primarily within the Great Woods, Onyx Viper orcs have a culture and outlook that some have compared to the [[Wild Elves (Sorani)|Sorani]] of [[Elvendeep]], a comparison that both sides find offensive and deny vehemently. They live in small, nomadic bands and are rarely encountered in any significant numbers outside of battle. They have no permanent cities or villages, though each extended family generally has one or two preferred sites where they set up camp for the winter. Onyx Viper bands meet for celebrations during the spring and autumn equinoxes and the summer solstice, great celebrations where the clan comes together to share information, trade with one another, and arrange marriages. These gatherings are marked by music, dancing, and competitions of all sorts. They are times of the celebrations of religious ceremonies as well, the most famous of which involves young warriors from the clan dancing while throwing lit torches and sharp swords back and forth to one another.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Found primarily within the Great Woods, Onyx Viper orcs have a culture and outlook that some have compared to the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Peoples of Elvendeep#&lt;/ins&gt;Wild Elves (Sorani)|Sorani]] of [[Elvendeep]], a comparison that both sides find offensive and deny vehemently. They live in small, nomadic bands and are rarely encountered in any significant numbers outside of battle. They have no permanent cities or villages, though each extended family generally has one or two preferred sites where they set up camp for the winter. Onyx Viper bands meet for celebrations during the spring and autumn equinoxes and the summer solstice, great celebrations where the clan comes together to share information, trade with one another, and arrange marriages. These gatherings are marked by music, dancing, and competitions of all sorts. They are times of the celebrations of religious ceremonies as well, the most famous of which involves young warriors from the clan dancing while throwing lit torches and sharp swords back and forth to one another.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They tend to be somewhat reclusive, often only entering the lands of other clans to trade for provisions and supplies. They are among the most individualistic of all orcs, and prize the freedom of being able to move from place to place at will. They find cities confining, and consider urban dwelling a violation of the ways of their ancestors. They are fierce defenders of the forests in which they live, and loggers from other clans have learned over the years that they should plant a new tree for every one they cut down for their own good. If they do not, their camps may mysteriously catch fire in the middle of the night, or lumberjacks may be showered with arrows by unseen archers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They tend to be somewhat reclusive, often only entering the lands of other clans to trade for provisions and supplies. They are among the most individualistic of all orcs, and prize the freedom of being able to move from place to place at will. They find cities confining, and consider urban dwelling a violation of the ways of their ancestors. They are fierce defenders of the forests in which they live, and loggers from other clans have learned over the years that they should plant a new tree for every one they cut down for their own good. If they do not, their camps may mysteriously catch fire in the middle of the night, or lumberjacks may be showered with arrows by unseen archers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stygian</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=2350&amp;oldid=prev</id>
		<title>Stygian: /* Onyx Viper */</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=2350&amp;oldid=prev"/>
		<updated>2012-12-09T17:31:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Onyx Viper&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:31, 9 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Onyx Viper==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Onyx Viper==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Found primarily within the Great Woods, Onyx Viper orcs have a culture and outlook that some have compared to the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/del&gt;Wild Elves (Sorani)|Sorani]] of [[Elvendeep]], a comparison that both sides find offensive and deny vehemently. They live in small, nomadic bands and are rarely encountered in any significant numbers outside of battle. They have no permanent cities or villages, though each extended family generally has one or two preferred sites where they set up camp for the winter. Onyx Viper bands meet for celebrations during the spring and autumn equinoxes and the summer solstice, great celebrations where the clan comes together to share information, trade with one another, and arrange marriages. These gatherings are marked by music, dancing, and competitions of all sorts. They are times of the celebrations of religious ceremonies as well, the most famous of which involves young warriors from the clan dancing while throwing lit torches and sharp swords back and forth to one another.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Found primarily within the Great Woods, Onyx Viper orcs have a culture and outlook that some have compared to the [[Wild Elves (Sorani)|Sorani]] of [[Elvendeep]], a comparison that both sides find offensive and deny vehemently. They live in small, nomadic bands and are rarely encountered in any significant numbers outside of battle. They have no permanent cities or villages, though each extended family generally has one or two preferred sites where they set up camp for the winter. Onyx Viper bands meet for celebrations during the spring and autumn equinoxes and the summer solstice, great celebrations where the clan comes together to share information, trade with one another, and arrange marriages. These gatherings are marked by music, dancing, and competitions of all sorts. They are times of the celebrations of religious ceremonies as well, the most famous of which involves young warriors from the clan dancing while throwing lit torches and sharp swords back and forth to one another.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They tend to be somewhat reclusive, often only entering the lands of other clans to trade for provisions and supplies. They are among the most individualistic of all orcs, and prize the freedom of being able to move from place to place at will. They find cities confining, and consider urban dwelling a violation of the ways of their ancestors. They are fierce defenders of the forests in which they live, and loggers from other clans have learned over the years that they should plant a new tree for every one they cut down for their own good. If they do not, their camps may mysteriously catch fire in the middle of the night, or lumberjacks may be showered with arrows by unseen archers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They tend to be somewhat reclusive, often only entering the lands of other clans to trade for provisions and supplies. They are among the most individualistic of all orcs, and prize the freedom of being able to move from place to place at will. They find cities confining, and consider urban dwelling a violation of the ways of their ancestors. They are fierce defenders of the forests in which they live, and loggers from other clans have learned over the years that they should plant a new tree for every one they cut down for their own good. If they do not, their camps may mysteriously catch fire in the middle of the night, or lumberjacks may be showered with arrows by unseen archers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stygian</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=2349&amp;oldid=prev</id>
		<title>Stygian at 17:30, 9 December 2012</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=2349&amp;oldid=prev"/>
		<updated>2012-12-09T17:30:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:30, 9 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the three founding clans of Zul Kiras, it was the marriage of Firestorm magic to Steel Raven strength of arms that struck the death blow to the kingdom of Beren. Today, the Firestorm Clan remains the smallest of the Major Clans numerically, but nonetheless extremely formidable and influential. This is the most magically adept of all the clans, as well as the most racially diverse. Most of the individuals from the United Clans that show magical aptitude are adopted into the Firestorm so that they can receive proper training in the ancient stronghold of Orchome. While all the magical arts are practiced at least to some degree by this clan, they specialize in necromancy, conjurations, and elemental magic. To compensate for their numerical inferiority in battle, they are fond of raising armies of skeletal and zombie warriors, and of summoning monsters to fight for them while they weave rituals to unleash the fury of the elements on their opponents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the three founding clans of Zul Kiras, it was the marriage of Firestorm magic to Steel Raven strength of arms that struck the death blow to the kingdom of Beren. Today, the Firestorm Clan remains the smallest of the Major Clans numerically, but nonetheless extremely formidable and influential. This is the most magically adept of all the clans, as well as the most racially diverse. Most of the individuals from the United Clans that show magical aptitude are adopted into the Firestorm so that they can receive proper training in the ancient stronghold of Orchome. While all the magical arts are practiced at least to some degree by this clan, they specialize in necromancy, conjurations, and elemental magic. To compensate for their numerical inferiority in battle, they are fond of raising armies of skeletal and zombie warriors, and of summoning monsters to fight for them while they weave rituals to unleash the fury of the elements on their opponents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Their necromantic skills have been a source of friction with other clans over the years, which some other orcs find repugnant. In addition, some clans remain suspicious of their brand of sorcery in general, particularly the Razortooth, who find magic cowardly. Despite a lack of good will from certain clans, the wizards of the Firestorm maintain a leading position on the Overcouncil, the War King&#039;s inner circle of advisors, through a combination of skillful political maneuvering and subtle intimidation. The Firestorm wizards are among the best educated orcs in all of Zul Kiras, and have an inclination toward intellectual pursuits that many clans lack. Their practice of magecraft makes them patient in addition to cunning, making them even more dangerous as opponents. While most orcs would react to an insult by throwing down the gauntlet and trying to avenge it immediately, members of the Firestorm &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would tend &lt;/del&gt;to smile now and make people suffer later.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Their necromantic skills have been a source of friction with other clans over the years, which some other orcs find repugnant. In addition, some clans remain suspicious of their brand of sorcery in general, particularly the Razortooth, who find magic cowardly. Despite a lack of good will from certain clans, the wizards of the Firestorm maintain a leading position on the Overcouncil, the War King&#039;s inner circle of advisors, through a combination of skillful political maneuvering and subtle intimidation. The Firestorm wizards are among the best educated orcs in all of Zul Kiras, and have an inclination toward intellectual pursuits that many clans lack. Their practice of magecraft makes them patient in addition to cunning, making them even more dangerous as opponents. While most orcs would react to an insult by throwing down the gauntlet and trying to avenge it immediately, members of the Firestorm &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prefer &lt;/ins&gt;to smile now and make people suffer later.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Firestorm Clan first learned the magical arts from the fearsome dragon Arpharizaud, an ancient and cunning beast who first came to this part of the world in the dragon swarm that drove the Vallarians out of their original homeland some two and a half thousand years ago. Bands of orcs would seek refuge in the heights of the Xaad mountains, and would launch raids upon the humans in the valleys below from their mountain strongholds. Arpharizaud selected one such band and taught them the sorcerous arts, and naming them the Firestorm, he sent them forth to terrorize Vallaria, Elvendeep, Beren, and Phrysilia in his name, burning and raising undead as they went. This brought in much plunder for the dragon&amp;#039;s hoard, and more importantly, intimidated some rulers into sending tribute to Arpharizaud to bribe him not to lay waste to their lands. With his orcish wizards, he was able to cultivate the fear he thought fitting for a dragon of his stature, for even a clear sky was no guarantee that one was safe from his predations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Firestorm Clan first learned the magical arts from the fearsome dragon Arpharizaud, an ancient and cunning beast who first came to this part of the world in the dragon swarm that drove the Vallarians out of their original homeland some two and a half thousand years ago. Bands of orcs would seek refuge in the heights of the Xaad mountains, and would launch raids upon the humans in the valleys below from their mountain strongholds. Arpharizaud selected one such band and taught them the sorcerous arts, and naming them the Firestorm, he sent them forth to terrorize Vallaria, Elvendeep, Beren, and Phrysilia in his name, burning and raising undead as they went. This brought in much plunder for the dragon&amp;#039;s hoard, and more importantly, intimidated some rulers into sending tribute to Arpharizaud to bribe him not to lay waste to their lands. With his orcish wizards, he was able to cultivate the fear he thought fitting for a dragon of his stature, for even a clear sky was no guarantee that one was safe from his predations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Stormrider Clan excels in mounted combat of all sorts, forming the bulk of the orcish cavalry units. Before joining the United Clans, the Stormrider orcs were a loose confederation of mounted raiders who alternately harassed Dunbold and Kahlahra. Their forces still include their traditional light skirmishers and mounted archers and have added medium and fully armed heavy cavalry (the much-feared Tempest Knights) modelled on units from the nations Zul Kiras has warred against in the past. They have also absorbed a tribe of goblin wolfriders, who are adept in fighting in terrain where most generals would never expect a cavalry attack. The Wolfriders have also become skilled at confronting horse and rint-based calvalry, deftly weaving in and out among larger mounts and attacking their legs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Stormrider Clan excels in mounted combat of all sorts, forming the bulk of the orcish cavalry units. Before joining the United Clans, the Stormrider orcs were a loose confederation of mounted raiders who alternately harassed Dunbold and Kahlahra. Their forces still include their traditional light skirmishers and mounted archers and have added medium and fully armed heavy cavalry (the much-feared Tempest Knights) modelled on units from the nations Zul Kiras has warred against in the past. They have also absorbed a tribe of goblin wolfriders, who are adept in fighting in terrain where most generals would never expect a cavalry attack. The Wolfriders have also become skilled at confronting horse and rint-based calvalry, deftly weaving in and out among larger mounts and attacking their legs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Stormriders are quite distinctive among the orcish clans, having a unique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;red &lt;/del&gt;pigmentation to their skin, ranging from a bright ruby color, to a brick red, and even deeper shades that approach a purplish coloration. Their mythology says that they were created when drops of Sek&#039;s blood fell to earth during his battle with the great serpent Inggok, who had tried to consume the sun. The Stormrider goblins resemble the members of the Dark Torrent Clan, having skin tone that is nearly black, since they share a common ancestral stock. The Stormriders are still closely allied to the Dark Torrent and regularly adopt goblins who wish to become Wolfriders. The Wolfriders function as almost a clan within a clan, choosing a General who is equal in authority to the clan&#039;s orcish subchieftains. The Wolfriders apparently find the benefits of a Major Clan&#039;s clout outweigh the greater freedom over internal affairs they would possess as an independent clan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Stormriders are quite distinctive among the orcish clans, having a unique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reddish &lt;/ins&gt;pigmentation to their skin, ranging from a bright ruby color, to a brick red, and even deeper shades that approach a purplish coloration. Their mythology says that they were created when drops of Sek&#039;s blood fell to earth during his battle with the great serpent Inggok, who had tried to consume the sun. The Stormrider goblins resemble the members of the Dark Torrent Clan, having skin tone that is nearly black, since they share a common ancestral stock. The Stormriders are still closely allied to the Dark Torrent and regularly adopt goblins who wish to become Wolfriders. The Wolfriders function as almost a clan within a clan, choosing a General who is equal in authority to the clan&#039;s orcish subchieftains. The Wolfriders apparently find the benefits of a Major Clan&#039;s clout outweigh the greater freedom over internal affairs they would possess as an independent clan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Stormrider Clan&#039;s lands are located in eastern Zul Kiras near the Khalar border, on the wide plains and plateaus that were once the kingdom of Dunbold. Much of the lands are devoted to supporting the clan&#039;s mounts, with farms growing grain to feed the horses, and broad tracts of land for raising herds of horses. The ancient mutual raids between the Stormriders and the Khalar tribes survives today in a stylized form. The old hostilities have evolved into an elaborate form of ritualized combat that is more a display of both sides&#039; prowess more than anything else. Indeed, on certain holidays, large crowds of spectators gather to watch, much as they would to see a jousting tournament or a Grubball match. The Slikhtanu and Vekhen tribes participate most often in these events, and regularly trade horses for steel tools and weapons with the Stormriders.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Stormrider Clan&#039;s lands are located in eastern Zul Kiras near the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Kahlahra|&lt;/ins&gt;Khalar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;border, on the wide plains and plateaus that were once the kingdom of Dunbold. Much of the lands are devoted to supporting the clan&#039;s mounts, with farms growing grain to feed the horses, and broad tracts of land for raising herds of horses. The ancient mutual raids between the Stormriders and the Khalar tribes survives today in a stylized form. The old hostilities have evolved into an elaborate form of ritualized combat that is more a display of both sides&#039; prowess more than anything else. Indeed, on certain holidays, large crowds of spectators gather to watch, much as they would to see a jousting tournament or a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Grubball&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;match. The Slikhtanu and Vekhen tribes participate most often in these events, and regularly trade horses for steel tools and weapons with the Stormriders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Onyx Viper==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Onyx Viper==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Found primarily within the Great Woods, Onyx Viper orcs have a culture and outlook that some have compared to the Sorani of Elvendeep, a comparison that both sides find offensive and deny vehemently. They live in small, nomadic bands and are rarely encountered in any significant numbers outside of battle. They have no permanent cities or villages, though each extended family generally has one or two preferred sites where they set up camp for the winter. Onyx Viper bands meet for celebrations during the spring and autumn equinoxes and the summer solstice, great celebrations where the clan comes together to share information, trade with one another, and arrange marriages. These gatherings are marked by music, dancing, and competitions of all sorts. They are times of the celebrations of religious ceremonies as well, the most famous of which involves young warriors from the clan dancing while throwing lit torches and sharp swords back and forth to one another.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Found primarily within the Great Woods, Onyx Viper orcs have a culture and outlook that some have compared to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[#Wild Elves (&lt;/ins&gt;Sorani&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)|Sorani]] &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Elvendeep&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, a comparison that both sides find offensive and deny vehemently. They live in small, nomadic bands and are rarely encountered in any significant numbers outside of battle. They have no permanent cities or villages, though each extended family generally has one or two preferred sites where they set up camp for the winter. Onyx Viper bands meet for celebrations during the spring and autumn equinoxes and the summer solstice, great celebrations where the clan comes together to share information, trade with one another, and arrange marriages. These gatherings are marked by music, dancing, and competitions of all sorts. They are times of the celebrations of religious ceremonies as well, the most famous of which involves young warriors from the clan dancing while throwing lit torches and sharp swords back and forth to one another.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They tend to be somewhat reclusive, often only entering the lands of other clans to trade for provisions and supplies. They are among the most individualistic of all orcs, and prize the freedom of being able to move from place to place at will. They find cities confining, and consider urban dwelling a violation of the ways of their ancestors. They are fierce defenders of the forests in which they live, and loggers from other clans have learned over the years that they should plant a new tree for every one they cut down for their own good. If they do not, their camps may mysteriously catch fire in the middle of the night, or lumberjacks may be showered with arrows by unseen archers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They tend to be somewhat reclusive, often only entering the lands of other clans to trade for provisions and supplies. They are among the most individualistic of all orcs, and prize the freedom of being able to move from place to place at will. They find cities confining, and consider urban dwelling a violation of the ways of their ancestors. They are fierce defenders of the forests in which they live, and loggers from other clans have learned over the years that they should plant a new tree for every one they cut down for their own good. If they do not, their camps may mysteriously catch fire in the middle of the night, or lumberjacks may be showered with arrows by unseen archers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stygian</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=2348&amp;oldid=prev</id>
		<title>Stygian at 17:07, 9 December 2012</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Clans_of_Zul_Kiras&amp;diff=2348&amp;oldid=prev"/>
		<updated>2012-12-09T17:07:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:07, 9 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The clan system is so integral to the culture of Zul Kiras that most Zul Kirans think of themselves in terms of their clan first, as Zul Kirans second, and as their particular race third. They do not necessarily feel a kinship with other goblinoid races automatically, and will slaughter groups of orcs or other goblinoids who don&#039;t accept their ways as readily as they will enemies of other racial origins. Scholars point to the Bahrians as an example of one group Zul Kirans have a longstanding mutual enmity with because of marked differences in culture and outlook.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The clan system is so integral to the culture of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Zul Kiras&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;that most Zul Kirans think of themselves in terms of their clan first, as Zul Kirans second, and as their particular race third. They do not necessarily feel a kinship with other goblinoid races automatically, and will slaughter groups of orcs or other goblinoids who don&#039;t accept their ways as readily as they will enemies of other racial origins. Scholars point to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Bahr|&lt;/ins&gt;Bahrians&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;as an example of one group Zul Kirans have a longstanding mutual enmity with because of marked differences in culture and outlook.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are several hundred clans composing the nation of Zul Kiras, each having anywhere from several dozen to tens of thousands of members. Originally, these clans were small raiding bands consisting of a single extended family group. Occasionally, a particularly powerful chieftain might be able to unite several clans under a single banner, but these alliances invariably broke up rapidly after the death of the charismatic leader that had brought them together. This changed when Fenris Bonebreaker began building his army in the Xaad mountains, and united all of the mountain clans under the banner of his own Steel Ravens. He continued to refer to his entire army as one clan as one way of fostering unity, even though the term was now inaccurate. The practice stuck, and thus, only the smallest of Clans fit the traditional definition in present-day Zul Kiras.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are several hundred clans composing the nation of Zul Kiras, each having anywhere from several dozen to tens of thousands of members. Originally, these clans were small raiding bands consisting of a single extended family group. Occasionally, a particularly powerful chieftain might be able to unite several clans under a single banner, but these alliances invariably broke up rapidly after the death of the charismatic leader that had brought them together. This changed when Fenris Bonebreaker began building his army in the Xaad mountains, and united all of the mountain clans under the banner of his own Steel Ravens. He continued to refer to his entire army as one clan as one way of fostering unity, even though the term was now inaccurate. The practice stuck, and thus, only the smallest of Clans fit the traditional definition in present-day Zul Kiras.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stygian</name></author>
	</entry>
</feed>