Difference between revisions of "Category:Races"
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==Orcs== | ==Orcs== | ||
'''Zul Kiras:''' | '''Zul Kiras:''' Dozens of clans united under a war-king's iron fist. Military-industrial powerhouse. | ||
'''Alesian Orcs:''' | '''Alesian Orcs:''' Orcish theocracy claiming a third of the Antarctic continent. Ancestral foes of humans. | ||
'''Itinerant Orcs:''' | '''Itinerant Orcs:''' Independent tribes can be found in wild lands throughout Veth, hunting and raiding. | ||
==Goblinoids, Kobolds== | ==Goblinoids, Kobolds== |
Revision as of 13:53, 14 November 2016
The race category is under construction. Please refer to the information directly below for a more up-to-date guide on the races of the known world. Using any of these is not mandatory.
Humans
WIP
Elves
Elvendeep, Spiri: Classic civilized elves, living in a great city-in-the-trees. All livelihoods.
Elvendeep, Sorani: Classic wild elves, hunting and gathering in the forests of Elvendeep.
Mazewood Elves: Survivalist wood elves, living in isolated enclaves in a monster-infested forest.
The Shushan: Tribal nomadic desert elves, raising livestock and running trade caravans.
Oriental Elves: Ultra-refined and aloof nobility in Panguro, making art, pursuing spirituality.
The Gulanaduri: Subterranean dark elves from an independent city-state, pursuing social darwinism.
The Vuulari: Classic matriarchal dark elves of the underdark; very harsh and strict society.
Dwarves
Ruthmarnan Dwarves: Classic dwarves with cities inside mountains and strong mining and engineering traditions.
Orjani Dwarves: The backbone of their nation's merchant class: the Seg clan at sea and the Boru clan on land.
Mystonian Dwarves: Psionically-gifted diaspora community that lives in philosophic contemplation.
The Kadut: Desert dwarves that live in mountain casbahs, ride camels and giant bugs and fight monsters.
The Dol Drunn: Classic adversarial deep dwarves of the underdark. Setting addiction is a work in progress.
Halflings, Gnomes
Halfling Diaspora: Classic halflings live in close-knit urban or rural communities throughout Veth.
Gnome Diaspora: Gnomes of various kinds live throughout Veth in forests and shallow caves. Culture varies.
Saku Irniq (Oriental): Tribal arctic dwellers, building igloos and hunting walrus for sustenance.
Sakashtalen (Subterranean): Gray-skinned subterranean race of mysterious halfling-like creatures.
Orcs
Zul Kiras: Dozens of clans united under a war-king's iron fist. Military-industrial powerhouse.
Alesian Orcs: Orcish theocracy claiming a third of the Antarctic continent. Ancestral foes of humans.
Itinerant Orcs: Independent tribes can be found in wild lands throughout Veth, hunting and raiding.
Goblinoids, Kobolds
Bahr Goblinoids:
Zul Kiras Goblinoids:
Itinerant Goblinoids:
Kobolds:
Giants, Ogres, Trolls
The J'lontzek:
The Provakh:
Ogres:
Trolls:
Sentient Griffons
Aerie High Griffons:
Anthropomorphic
Leturians (Tailed Humans):
Oneidhae (Merfolk):
Malkraans (Lizardfolk):
The Isska (Lizardfolk):
Euryalis (Snake-folk):
Phet'kree (Cat-folk):
Kellerei (Cat-folk):
Elgarian Were-Shifters:
Faeries
Tor Anaan Fair Folk:
Dragons
High Dragons:
Dragon-born:
Undead
Vampires:
Liches:
Misc Undead:
Demons
Evil Outsiders:
Converted Spellcasters:
Partial Demons:
Celestials
Good Outsiders:
Partial Celestials:
Pages in category "Races"
The following 30 pages are in this category, out of 30 total.