Difference between revisions of "Category:Races"

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==Orcs==
==Orcs==


'''Zul Kiras:'''  
'''Zul Kiras:''' Dozens of clans united under a war-king's iron fist. Military-industrial powerhouse.


'''Alesian Orcs:'''
'''Alesian Orcs:''' Orcish theocracy claiming a third of the Antarctic continent. Ancestral foes of humans.


'''Itinerant Orcs:'''  
'''Itinerant Orcs:''' Independent tribes can be found in wild lands throughout Veth, hunting and raiding.


==Goblinoids, Kobolds==  
==Goblinoids, Kobolds==  

Revision as of 13:53, 14 November 2016

The race category is under construction. Please refer to the information directly below for a more up-to-date guide on the races of the known world. Using any of these is not mandatory.

Humans

WIP

Elves

Elvendeep, Spiri: Classic civilized elves, living in a great city-in-the-trees. All livelihoods.

Elvendeep, Sorani: Classic wild elves, hunting and gathering in the forests of Elvendeep.

Mazewood Elves: Survivalist wood elves, living in isolated enclaves in a monster-infested forest.

The Shushan: Tribal nomadic desert elves, raising livestock and running trade caravans.

Oriental Elves: Ultra-refined and aloof nobility in Panguro, making art, pursuing spirituality.

The Gulanaduri: Subterranean dark elves from an independent city-state, pursuing social darwinism.

The Vuulari: Classic matriarchal dark elves of the underdark; very harsh and strict society.

Dwarves

Ruthmarnan Dwarves: Classic dwarves with cities inside mountains and strong mining and engineering traditions.

Orjani Dwarves: The backbone of their nation's merchant class: the Seg clan at sea and the Boru clan on land.

Mystonian Dwarves: Psionically-gifted diaspora community that lives in philosophic contemplation.

The Kadut: Desert dwarves that live in mountain casbahs, ride camels and giant bugs and fight monsters.

The Dol Drunn: Classic adversarial deep dwarves of the underdark. Setting addiction is a work in progress.

Halflings, Gnomes

Halfling Diaspora: Classic halflings live in close-knit urban or rural communities throughout Veth.

Gnome Diaspora: Gnomes of various kinds live throughout Veth in forests and shallow caves. Culture varies.

Saku Irniq (Oriental): Tribal arctic dwellers, building igloos and hunting walrus for sustenance.

Sakashtalen (Subterranean): Gray-skinned subterranean race of mysterious halfling-like creatures.

Orcs

Zul Kiras: Dozens of clans united under a war-king's iron fist. Military-industrial powerhouse.

Alesian Orcs: Orcish theocracy claiming a third of the Antarctic continent. Ancestral foes of humans.

Itinerant Orcs: Independent tribes can be found in wild lands throughout Veth, hunting and raiding.

Goblinoids, Kobolds

Bahr Goblinoids:

Zul Kiras Goblinoids:

Itinerant Goblinoids:

Kobolds:

Giants, Ogres, Trolls

The J'lontzek:

The Provakh:

Ogres:

Trolls:

Sentient Griffons

Aerie High Griffons:

Anthropomorphic

Leturians (Tailed Humans):

Oneidhae (Merfolk):

Malkraans (Lizardfolk):

The Isska (Lizardfolk):

Euryalis (Snake-folk):

Phet'kree (Cat-folk):

Kellerei (Cat-folk):

Elgarian Were-Shifters:

Faeries

Tor Anaan Fair Folk:

Dragons

High Dragons:

Dragon-born:

Undead

Vampires:

Liches:

Misc Undead:

Demons

Evil Outsiders:

Converted Spellcasters:

Partial Demons:

Celestials

Good Outsiders:

Partial Celestials: