Category:Races

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The race category is under construction. Please refer to the information directly below for a more up-to-date guide on the races of the known world. Using any of these is not mandatory.

Humans

WIP

Elves

Elvendeep, Spiri:

Elvendeep, Sorani:

Mazewood Elves:

The Shushan:

Oriental Elves:

The Gulanaduri:

The Vuulari:

Dwarves

Ruthmarnan Dwarves:

Orjani Dwarves:

Mystonian Dwarves:

The Kadut:

The Dol Drunn:

Halflings, Gnomes

Itinerant Halflings:

Itinerant Gnomes:

Saku Irniq (Oriental):

Sakashtalen (Subterranean):

Orcs

Zul Kiras: An organized, militant kingdom formed from united Orcish clans. Frequently attacks neighbors. Combines furious hordes, disciplined legions and arcane magic.

Alesian Orcs: Orcish theocracy on the Alesian continent, locked into a hundreds-years-old conflict against the Alesian humans. Strong tradition of divine magic.

Itinerant Orcs: Isolated tribes can be found scattered through the badlands and forests of Veth. Most aren't highly civilized, live by hunting and raiding.

Goblinoids

Bahr Goblinoids: Urban goblins and hobgoblins with their own oppressive kingdom. Infamous smugglers, slavers and spies.

Zul Kiras Goblinoids: Goblin, hobgoblin and bugbear tribes living under the rule of the Orcish war-king. Savage but organized.

Itinerant Goblinoids: Isolated tribes can be found scattered through the badlands and forests of Veth. Most aren't highly civilized, live by hunting and raiding.

Giants, Ogres, Trolls

The J'lontzek:

The Provakh:

Ogres:

Trolls:

Sentient Griffons

Aerie High Griffons:

Anthropomorphic

Oneidhae (Merfolk):

Malkraans (Lizardfolk):

The Isska (Lizardfolk):

Euryalis (Snake-folk):

Phet'kree (Cat-folk):

Kellerei (Cat-folk):

Faeries

Tor Anaan Fair Folk:

Dragons

High Dragons:

Dragon-born:

Undead

Vampires:

Liches:

Misc Undead:

Demons

Evil Outsiders:

Converted Spellcasters:

Partial Demons:

Celestials

Good Outsiders:

Partial Celestials: