Category:Races
The race category is under construction. Please refer to the information directly below for a more up-to-date guide on the races of the known world. Using any of these is not mandatory.
Humans
WIP
Elves
Elvendeep, Spiri:
Elvendeep, Sorani:
Mazewood Elves:
The Shushan:
Oriental Elves:
The Gulanaduri:
The Vuulari:
Dwarves
Ruthmarnan Dwarves:
Orjani Dwarves:
Mystonian Dwarves:
The Kadut:
The Dol Drunn:
Halflings, Gnomes
Itinerant Halflings:
Itinerant Gnomes:
Saku Irniq (Oriental):
Sakashtalen (Subterranean):
Orcs
Zul Kiras: An organized, militant kingdom formed from united Orcish clans. Frequently attacks neighbors. Combines furious hordes, disciplined legions and arcane magic.
Alesian Orcs: Orcish theocracy on the Alesian continent, locked into a hundreds-years-old conflict against the Alesian humans. Strong tradition of divine magic.
Itinerant Orcs: Isolated tribes can be found scattered through the badlands and forests of Veth. Most aren't highly civilized, live by hunting and raiding.
Goblinoids
Bahr Goblinoids: Urban goblins and hobgoblins with their own oppressive kingdom. Infamous smugglers, slavers and spies.
Zul Kiras Goblinoids: Goblin, hobgoblin and bugbear tribes living under the rule of the Orcish war-king. Savage but organized.
Itinerant Goblinoids: Isolated tribes can be found scattered through the badlands and forests of Veth. Most aren't highly civilized, live by hunting and raiding.
Giants, Ogres, Trolls
The J'lontzek:
The Provakh:
Ogres:
Trolls:
Sentient Griffons
Aerie High Griffons:
Anthropomorphic
Oneidhae (Merfolk):
Malkraans (Lizardfolk):
The Isska (Lizardfolk):
Euryalis (Snake-folk):
Phet'kree (Cat-folk):
Kellerei (Cat-folk):
Faeries
Tor Anaan Fair Folk:
Dragons
High Dragons:
Dragon-born:
Undead
Vampires:
Liches:
Misc Undead:
Demons
Evil Outsiders:
Converted Spellcasters:
Partial Demons:
Celestials
Good Outsiders:
Partial Celestials:
Pages in category "Races"
The following 30 pages are in this category, out of 30 total.