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=Job Tiers=
=Job Tiers=
Job system: With the new revamped job system, there are only six types of jobs.  
When the adventurers' guild was sold and revitalized in 492, a new job system was added to the guild's organization. With the new revamped job system, there are only six types of jobs, with all having set rewards except for the the most dangerous S Tier Jobs.  


==E Tier Job==
==E Tier Job==

Revision as of 00:59, 4 April 2022

Quar Morrenair
Information
Established In: 486, under new management in 492
Location: BlkDragon District
Type of Business: Adventurers’ Guild
Owner: Jericho Dogwood



Facility Description

From the outside, the guild hall appears as a trio of nondescript buildings east of BlkDragon Inn, each of variable size. Right inside the central building is a large room with trophies, two of the most notable being a stuffed hell hound in a large glass display case and the head of a pit fiend mounted on the wall. A receptionist occupies a desk beside two bulletin boards. One holds bounties and the other bears requests from taskmasters seeking adventurers and dungeon crawlers. Nearby, there are benches for people to sit. Several doors and a staircase lead off to members-only areas of the building.

Job Tiers

When the adventurers' guild was sold and revitalized in 492, a new job system was added to the guild's organization. With the new revamped job system, there are only six types of jobs, with all having set rewards except for the the most dangerous S Tier Jobs.

E Tier Job

Typically pest clearing work or finding a lost animal, this is the lowest job. A perfect place for beginners to start.

Rewards: 10-15 rixtles and 1 Morrenair token.

D Tier Job

An upgrade from the previous job types, this one will still likely not involve true combat. Work in this level will most likely consist of delivering packages over long distances or aiding in the protection of storage warehouses.

Rewards: 15-20 rixtles and 2 Morrenair tokens

C Tier Job

This tier of work mostly consists of guard duty for various places all over the city and sometimes outside of it. Jobs like escorting minorly important people or aiding in the protection of merchant caravans. While it’s hardly any action, it means those doing this job are trusted enough to defend something if need be.

Rewards: 30-35 rixtles and 3 Morrenair tokens

B Tier Job

In this level of work, one will start to see some true action. While there’s no dungeon crawling, one begins to see jobs such as clearing out small bandit camps or guarding caravans as they make their way to other cities. This can also involve clearing out pests of the larger variety, such as giant scorpions or feral wolves. Having more than one person on these jobs is recommended

Rewards: 40-45 rixtles and 4 Morrenair tokens

A Tier Job

This is where the serious dangers begin seeping into the work. It’s recommended that jobs of this level be taken by more than one person. Moreso than even a B tier job. Work within this rank includes all sorts of work. Caravan escorting, dungeon crawls, bounty hunting, bandit camp clearing, all of it is here. However various circumstances such as possible hazards, assumed enemy skill level, and possible enemy count causes these various jobs to be placed in the A category.

This category also contains a subcategory of jobs given by the Adventuring Guild’s current proprietor. Through mysterious means, the current owner is able to track and discern the location of werewolves who have gone feral. Feral werewolves are a danger to the populace. The guild owner will pay adventurers himself to handle the problem.

Rewards: 50-55 rixtles and 5 Morrenair tokens

S Tier Job

The place where legends are born. S tier is saved for the most dangerous and hazardous work possible. Adventures within the S tier rank typically have few survivors. The types of work vary, much like in A tier, but most S tier jobs are deadly dungeon crawls for unimaginable loot or epic quests to end land threatening monsters. Once again, the kind of adventures that go down in history.

Rixtle and Guild coin amount will be calculated at the end of the quest.

Gear Rewards

The adventuring guild commissions the finest smiths to provide adventurers with a top of the market item that properly incentivises them to bring in money for the guild. These masterwork craftsmen, however, are artists. They desire freedom in their work and can only create masterworks when inspired. Thus, it is rare to find a blacksmith who will make a completely custom order at a reasonable price.

Masterwork Gear: Can be any type of weapon or armor. The masterwork smith lets their imagination run wild to create a piece befitting of a hero. The issue is that you never know what kind of masterwork you’ll end up with. You can pay 1 extra GC to make the masterwork come with a combat enhancing enchantment.

Cost: 5 Morrenair tokens

Masterwork Armor: In this case, the guild finds a smith who is willing to create a piece of armor specifically. The buyer can narrow it down to an article of attire and the smith will make a piece of gear befitting that category and a desired aesthetic style. Like a masterwork gear order, the look and materials of this masterwork is random. 1 extra GC can be paid to make it come with a combat enhancing enchantment.

Cost: 8 Morrenair tokens

Masterwork Weapon: In this case, the guild finds a smith who is willing to create a weapon specifically. The buyer can narrow it down to a weapon type and the smith will make a piece of weaponry befitting that category and a desired aesthetic style. Like a masterwork gear order, the look and materials of this masterwork is random. 1 extra GC can be paid to make it come with a combat enhancing enchantment.

Cost: 8 Morrenair tokens

Custom Masterwork: A custom order. This order can range from anything from a weapon to an armor piece. The guild has found a smith that’s willing to make a creation that’s exactly to the buyer’s specifications. In this case, all enchantments and enhancements come with the armor provided it’s in the buyer’s original order. In order to make this order, however, the guild member has to meet the smith in person and work out the details. The guild expects utmost politeness and decorum when the buyer interacts with the smith. Failure of this will bring guil membership into question.

Cost: 12 Morrenair tokens

Armor Set: A custom order for an armor set. The smith is willing to make an entire set of masterworked armor that’s exactly to the specifications of the buyer. All enchantments and enhancements come with the purchase. In order to make this order, however, the guild member has to meet the smith in person and work out the details. The guild expects utmost politeness and decorum when the buyer interacts with the smith. Failure of this will bring guil membership into question.

Cost: 15 Morrenair tokens