Javakh: Difference between revisions
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=Character Background= | =Character Background= | ||
Javakh was born in the cold and unforgiving territory of the [[Varstad]] mountains to the Vanakanathi tribe, a close-knit group of [[provakh]] with a strength of about three dozen. He learned quickly and distinguished himself among his hearth-brethren as a proficient hunter and an enthusiastic warrior. As a young man he apprenticed at the Furnace of Keth, a dwarven city deep in the heart of Varstad's mountain ranges. The Furnace is a small work settlement, home to some of the Varstadi dwarves' most talented smiths and is notable for being located outside rather than underground. During a particularly harsh blizzard, Javakh kept the Furnace lit for three days without food or rest, ensuring the survival of the settlement by providing them with heat. His final work was to forge his hammer, which he carries with him to this day. Upon his return to his tribe, he was named Flametender. His experience with the dwarves of the Furnace shaped his view of the small people, and he has looked favorably upon dwarves ever since. Some time in 485 or 486, his tribe was struck by a calamity, the nature of which is unknown, as he doesn't speak of it. He set out from Varstad alone, surviving many days alone, and made his way south to make a new name for himself. It was then that he found his way to [[Drache]] and under [[Guiscard]]'s employ and apprenticeship. | Javakh was born in the cold and unforgiving territory of the [[Varstad]] mountains to the Vanakanathi tribe, a close-knit group of [[provakh]] with a strength of about three dozen. He learned quickly and distinguished himself among his hearth-brethren as a proficient hunter and an enthusiastic warrior. As a young man he apprenticed at the Furnace of Keth, a dwarven city deep in the heart of Varstad's mountain ranges. The Furnace is a small work settlement, home to some of the Varstadi dwarves' most talented smiths and is notable for being located outside rather than underground. During a particularly harsh blizzard, Javakh kept the Furnace lit for three days without food or rest, ensuring the survival of the settlement by providing them with heat. His final work was to forge his hammer, which he carries with him to this day. Upon his return to his tribe, he was named Flametender. His experience with the dwarves of the Furnace shaped his view of the small people, and he has looked favorably upon dwarves ever since. Some time in 485 or 486, his tribe was struck by a calamity, the nature of which is unknown, as he doesn't speak of it. He set out from Varstad alone, surviving many days alone, and made his way south to make a new name for himself. It was then that he found his way to [[Drache]] and under [[Juste Guiscard]]'s employ and apprenticeship. | ||
=Physical Description= | =Physical Description= | ||
Javakh stands eight feet tall. He is extremely thickly muscled and weighs well over 650 pounds. He is bald and has white eyes. His skin is grey and banded in thick black tattoos from the crown of his head to the soles of his feet, including his face, neck, and hands. Stony protrusions might be seen about his brow, knuckles, shoulders, elbows, and forearms. The ones in his knuckles have a few rare earth gems set in them. His clothing generally consists of thick-soled, steel-reinforced boots, dark purple pants of a sturdy canvas material, a leather and fur faulds that reach his knees. A belt with a stylized demon skull holds a few pouches, a knife, and two carved drinking horns, one of ivory, one of crystal. His hammer is about six feet from the end of the shaft to the tip of the head. The head, two and a half feet long, has four pyramidal striking points at the front and a large, obsessively sharpened spike on the back. | Javakh stands eight feet tall. He is extremely thickly muscled and weighs well over 650 pounds. He is bald and has white eyes. His skin is grey and banded in thick black tattoos from the crown of his head to the soles of his feet, including his face, neck, and hands. Stony protrusions might be seen about his brow, knuckles, shoulders, elbows, and forearms. The ones in his knuckles have a few rare earth gems set in them. His clothing generally consists of thick-soled, steel-reinforced boots, dark purple pants of a sturdy canvas material, a leather and fur faulds that reach his knees. A belt with a stylized demon skull holds a few pouches, a knife, and two carved drinking horns, one of ivory, one of crystal. The golden image of the skull is worked into a codpiece of blackened scale recovered from the corpse of Drogyoldiiv the Magma Wyrm. His hammer is about six feet from the end of the shaft to the tip of the head. The head, two and a half feet long, has four pyramidal striking points at the front and a large, obsessively sharpened spike on the back. Enchantments upon the hammer provide it with the additional capacity to generate strong electrical currents, shatter inanimate objects, and to be impossible to wield by anyone but himself. | ||
=Talents, Skills, Quirks= | =Talents, Skills, Quirks= | ||
Revision as of 00:28, 28 March 2017
| Javakh | |
|---|---|
| File:Javakh2.jpg | |
| Vital Stats | |
| Full Name: | Javakh, Flametender of Vanakanathi |
| Age: | 26 |
| Date of Birth: | 6.V.460 |
| Place of Birth: | Varstad |
| Race: | Provakh |
| Appearance | |
| Hair Color: | None |
| Eye Color: | White |
| Height: | 8' |
| Weight: | 625 lbs |
| Additional Information | |
| Religion: | All-Chief/Ancestor worship |
| Occupation: | Blacksmith, bounty hunter, mercenary. |
| Marital Status: | Single |
| Player: | Alex |
Character Background
Javakh was born in the cold and unforgiving territory of the Varstad mountains to the Vanakanathi tribe, a close-knit group of provakh with a strength of about three dozen. He learned quickly and distinguished himself among his hearth-brethren as a proficient hunter and an enthusiastic warrior. As a young man he apprenticed at the Furnace of Keth, a dwarven city deep in the heart of Varstad's mountain ranges. The Furnace is a small work settlement, home to some of the Varstadi dwarves' most talented smiths and is notable for being located outside rather than underground. During a particularly harsh blizzard, Javakh kept the Furnace lit for three days without food or rest, ensuring the survival of the settlement by providing them with heat. His final work was to forge his hammer, which he carries with him to this day. Upon his return to his tribe, he was named Flametender. His experience with the dwarves of the Furnace shaped his view of the small people, and he has looked favorably upon dwarves ever since. Some time in 485 or 486, his tribe was struck by a calamity, the nature of which is unknown, as he doesn't speak of it. He set out from Varstad alone, surviving many days alone, and made his way south to make a new name for himself. It was then that he found his way to Drache and under Juste Guiscard's employ and apprenticeship.
Physical Description
Javakh stands eight feet tall. He is extremely thickly muscled and weighs well over 650 pounds. He is bald and has white eyes. His skin is grey and banded in thick black tattoos from the crown of his head to the soles of his feet, including his face, neck, and hands. Stony protrusions might be seen about his brow, knuckles, shoulders, elbows, and forearms. The ones in his knuckles have a few rare earth gems set in them. His clothing generally consists of thick-soled, steel-reinforced boots, dark purple pants of a sturdy canvas material, a leather and fur faulds that reach his knees. A belt with a stylized demon skull holds a few pouches, a knife, and two carved drinking horns, one of ivory, one of crystal. The golden image of the skull is worked into a codpiece of blackened scale recovered from the corpse of Drogyoldiiv the Magma Wyrm. His hammer is about six feet from the end of the shaft to the tip of the head. The head, two and a half feet long, has four pyramidal striking points at the front and a large, obsessively sharpened spike on the back. Enchantments upon the hammer provide it with the additional capacity to generate strong electrical currents, shatter inanimate objects, and to be impossible to wield by anyone but himself.
Talents, Skills, Quirks
Being a provakh, Javakh benefits from the legendary endurance and resilience of his people. Cold weather and high altitudes don't affect him. Given his size, he is remarkably strong. His already tremendous strength is further augmented by the belt and amulet that he wears. He is a capable combatant prone to flying into rages that further augment his strength and fighting ability. In terms of his personality, Javakh often cultivates the image of the large, ponderous, simple barbarian. He is no great genius, being of modest intelligence, but understands that underestimation by the small folk (a term he uses for anyone smaller than himself) can be advantageous. He is a calm and gregarious individual most times with a tremendous appetite for food, drink, and good company.
Other Information
During his employment and ongoing apprenticeship, Javakh has formed a close bond of friendship with Guiscard. Javakh has recently become a licensed bounty hunter in Drache. He has also participated in the fight for Drache's independence in Ruthmarna's northern border. He is also the proud owner of Stompy, a dire yak of titanic proportions.