Greater Pentland
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History
Notable Historical Figures
Geographical Features
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Notable Government Officials
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Religion
The Pentlanders worship a trio of major gods: grim and reclusive Jormandares for the earth, impulsive and hotheaded Sevelos for the sky and wise but malleable Thurisaaz for the ocean. Each god commands two different colored dragonflights. A variety of smaller gods and goddesses have more specialized roles delegated by the trio. Pentlanders will pray at different shrines depending on what they want.
The Arrants also have a major trio of gods they inherited from Elluria – Gitaro, Ekki and Seviro. Attempts have been made to reconcile the two religions but there are some major differences – for example, the Arrant sky/sun god is calm and wise while the Pentlander one is frequently angry. One forward-thinking king built a series of shrines dedicated not to gods but to elemental domains. These caught on in bigger cities and it’s common to see a Pentlander merchant praying to Thurisaaz for fair winds next to an Arrant fisherman’s widow begging Seviro to restore her husband.
Outside of their pantheon, many Arrants also follow the teachings of Sofia Sidonia. Some of what she preached seems contradictory: standing up to unjust rulers but also nonviolence; justice and fairness for all but also unlocking individual human potential through the gathering of knowledge. There are multiple interpretations but the philosophy’s bent away from confrontation, towards negotiation predisposes Arrants to be an indirect, manipulative people. The mystic core of the discipline allows for near-arcane feats of misdirection, pattern reading and human influence.
The Fionn believe themselves to live on the narrow strips of land that separates the two great abysses of sky and ocean. They have gods similar to the sky and sea gods the Pentlanders but these are background watchers and most movers and shakers are the many spirits and entities that live throughout reality. Spirits come in two types: Tuatha de Siamnhaill and Tuatha de Tuilseach for air and water, respectively. The Oneidhae merfolk have similar notions of these spirit-realms but they revere the totemic “Deeplords” such as the dreadwhite shark, the sea serpent, the kraken, etc.
The dragon-god, Malkras, appears heavily in both the Pentlander and lizardfolk mythologies. He is the master of Pentland’s wilds and makes his home deep within the spirit-mirror of Kargaan Vale, invisible unless he wants to be seen. He maintains the natural balance, introduces and removes species from existence and assigns caretakers. The Malkraan lizardfolk believe that they are one such caretaker race but many human rangers revere Malkras as well. They say say that only the beasts that Malkras had personally killed, eaten, and revived can be seen by hunters; the others are invisible to the human eye.