Adaset Lochran
| Adaset Lochran | |
|---|---|
| General Information | |
| Full Name: | Adaset Lochran |
| Race: | Human - Korthai in family, Igmerind in blood. |
| Gender: | Male |
| Sexual Orientation: | Straight |
| Age: | 23 |
| Date of Birth: | 17th of Kepekerinat |
| Country of Origin: | Aslar |
| Appearance | |
| Hair Color: | Adaset possesses blonde hair which he keeps at around shoulder length, tied back into a ponytail. He uses a red band to keep it tied. |
| Eye Color: | His eyes are a brown colour, with an almond-like shape to them. |
| Height: | Adaset stands at a modest 172cm in height. ( 5’6 if you’re using the wrong measurements. ) |
| Weight: | He weighs 72 kilograms. (158 Lbs if you’re wrong. ) |
| Additional Information | |
| Aliases: | N/A |
| Religion: | Menxism |
| Creed: | Even if I cannot see what lies beyond these waters, I would like to see all that I can on land. |
| Occupation: | Wanderer, Artificer |
| Income: | Sporadic, depending on the purses of those who commission him. |
| Marital Status: | Single |
| Player: | ubermange#8941 |
Biography
Several years ago, an Arangothian woman was traveling across the South Sea to begin work in another city. Her name was Yuset Lochran, the eventual mother to Adaset. Midway through her travels, the vessel was attacked by a Korthai ship. Like many of her countrymen, she took up arms to fight against these supposed ‘demon-possessed’ raiders. While she had given it her all, Yuset would have eventually been taken prisoner by a man by the name of Atadra. After being brought into their society and many years of traveling alongside him, she would eventually fall in love with the Korthai and would go on to sire a child.
At least, that was until after a resupply trip her husband started looking ill. This sickness would swiftly spread to most of the crew soon after, many of them falling into a deep fever and leaving the small handful of members who were not Korthai by blood to fend for themselves. They had more than enough supplies to last a long time, but the real problem arose when it came to light that they could not divert the ship’s course without the expertise of their fellow sailors.
Sailors who were dying by the day.
They chose to ration their supplies and wait it out, making use of any means possible of hailing for help as their vessel continued to drift. But due to the threatening markings and the cease on all interactions between their people this proved to be a fruitless endeavor.
Yuset, out of starving-induced desperation and delirium would kneel down on the deck and scream out, crying and pleading for whatever god might be out there to answer her prayers. She begged for her people to be guided home, for the sake of her child. She had already lost her husband and was doomed to die aboard this vessel, what else did she have to lose?
Her cries were, surprisingly, answered.
A figure cloaked in a cowl would appear at the front of the ship, the only recognizable features being a flowing lock of blonde between their sunset yellow eyes as they looked down at the pleading woman before them. Looking at the child she still held in her gut and the spark of life within, the Outsider offered her a deal. She would guide their ship back home and to a safe port, but in return, Yuset would give them the baby on the next full moon wherever they would have landed.
Hesitantly, Yuset agreed to the deal.
The vessel was turned around by the Outsider, and guided by an unnatural current all the way to a shore not too far from Alyria. When their vessel ran aground, the remaining crewmates decided to collect their things, bury the dead and burn the ship so that nobody knew where they had all come from. Once Yuset had collected herself, she enacted her own scheme to avoid surrendering her child.
She would head inland, eventually finding herself in the capital of Aslar where she would eventually give birth to a healthy baby boy. As it was the start of a new month, Yuset had plenty of time to ensure the baby had no underlying conditions before setting out again. She would travel with a caravan, never staying in one place for very long in fear of what may come.
The new moon came and went.
The Outsider had been tricked.
Realizing what had happened, they would let out a great and terrible howl upon the shores of Alyria. While nobody around would have heard it, Yuset and the infant Adaset would hear it despite being far away in Elgaria. They would curse the mother and child, screaming and howling at them for taking what was rightfully ‘hers’ and damning the both of them before falling silent once again.
Yuset would continue traveling with her caravan, although she would notice something wrong with Adaset. He seemed colder than he normally was, requiring at least three layers of bundling to keep him calm and happy as opposed to the original three.
This chill eventually came to ahead when Adaset became encased in ice one right, Yuset’s brief mourning being interrupted when she noticed her child had been transformed into a strange, gilled creature that babbled and growled at her as fiercely as a child could. Having already told the caravan she was traveling to about this, they were empathetic to the mother’s plight and after some experimentation, found that anti-magic charms seemed to be perfectly effective at preventing her child from transforming.
Several years would pass, and the group would continue traveling together as Adaset was raised on the road among them. They were transparent about his curse from a young age, the young boy learning quick like his mother. Although he did carry the independence from his father, often trying to figure things out on his own despite how often Yuset tried to smother him and keep the boy safe.
This was to his detriment, as he was never really given a chance to grow on his own.
He frequently buried his nose in books that his ‘family’ had borrowed during their travels, expanding his knowledge and becoming fascinated with the arcane. Adaset would also find that his curse prevented him from learning other types of magic, each and every attempt thwarted by a ringing pain in his head.
All he had was ice, and that transformation that was stifled by charms he carried at least seven of at any given time.
His interest in magic would eventually bear some fruit, however. While learning some basic handicraft skills from one of the members of his caravan, he discovered that he could impart his mana, and with the correct inscriptions and invocations could imbue objects with some degree of magic of its own. Finding out that he could practice artifice was a great joy to the young Adaset, who eagerly began practicing with it more and more and scribbled down his findings as he worked.
In some cases, he even lucked out and found books on the art in towns that he had stopped by in. By his early adult years, Adaset had become quite capable in Artifice, as well as knowing how to control the frost that grew from his body.
And with this, came a desire to be on his own much to Yuset’s dismay.
Talks turned into arguments, and a growing tension began to build between mother and son which would eventually boil over into a fight that caused the young man to run away from his caravan and all that he knew before.
He knew enough to survive on his own, after all.
Adaset would come to enjoy the freedom offered by traveling on his own, only bringing with him what he can carry and living off the land.
And eventually, he found himself wandering south again, coming to find an interesting seaside town…
Personality
( I’ve always been bad at these, bear with me here lol )
Despite having lived with a curse that constantly threatens his mortality, Adaset is a friendly individual who takes things slow. He possesses a jovial nature, often being found humming to himself during his many travels or even when resting. Freedom is something he values greatly, preferring to follow his own beliefs over everything else. Adaset also has a strong belief in the aspects of Menxism that revolve around kindness, finding great joy in making acts of charity and kindness believing that this kindness will spread to others.
Although his value over his own freedom of choice can also serve to his detriment. One of his main solutions to a problem is to run from it, often choosing to leave or distract himself rather than solve his own issues head on. He can also become uncomfortable when pressured, once again defaulting to his solution of leaving. Adaset struggles to let people in as well, finding it to be uncomfortable based on how his current relationships have been.
Physical Description
A relatively well off man, Adaset’s build is a relatively well off if short individual with a tanned skin tone not unlike that of pale caramel. His hair is kept loose and around shoulder length, only ever cutting it back to match that length. He possesses round features, with a slightly pointed nose and thin lips underneath.
While most of his body is clean and faintly muscular there are some telling features. Namely around his left arm, which has slightly webbed fingers and a set of three scars on either side of his neck.
Abilities & Skills
Physical Abilities
Mundane Skills
- Artifice: The art of imbuing ordinary objects with magical properties and even creating new objects through infusion. While not exactly a master, Adaset is a skilled practitioner and makes use of the ability to create items ranging from a constantly warm sleeping bag all the way to infusing the wood of his staff with inlays that can allow it to clash with even steel blades.
- Survivalist: Thanks to all the time he has spent on the road, Adaset knows how to live off the land without much trouble. This extends to foraging, basic first aid and even trapping small game.
Magic Skills
Due to the debts incurred by his mother, Adaset is cursed by an Outsider that lives in the far northern oceans. As a result of this curse, he possesses two abilities that are intrinsically linked to each other.
He also is unable to enter the ocean safely, as any form of submersion in salt water causes extremely vivid hallucinations that induce anxiety attacks in the Korthai.
- Cryokinetics: While many have learned and utilized the art of manipulating ice naturally, Adaset possesses the ability to grow ice from his body and manipulate it. When invoked, parts of his body become cloaked in rime which is then crystalized and controlled by the Korthai through gestures and thought. Excessive use of this ability causes the frost to begin growing over more and more of his body, eventually becoming the chrysalis for his transformation into the second part of his curse.
- Megalothropy: Adaset possesses a strain of Lycanthropy, warped by the Outsider’s hand to match her own desires for the young Korthai. Instead of turning into a canine beast, his body takes on the various properties of a shark, eventually transforming into a humanoid one. Having lived with this curse throughout his life, Adaset is quite familiar with it and is able to keep the transformation mostly under control.
Each transformation is clearly shown off as his body is completely covered in a layer of frost before he transforms and shatters his own frozen cocoon. One can also reverse these transformations or cancel them outright through excessive heat and dehydration which prevents the ice from getting thick enough to allow for his body to change.
Anti-magic is also a very powerful deterrent, keeping him at the current stage and reversing him back to Human after two rounds of exposure.
Humanoid Form: This is the state that Adaset possesses most if not all of his time in. The curse has barely manifested, only affecting his left arm with barely webbed fingers.
Partial Transformation: Upon either using too much ice or invoking it willingly, Adaset’s body is covered in frost for a few seconds before emerging from this cocoon in a partially complete transformation. In this state, his skin takes on a leathery grey shade and he stands at 193 cm (6’2 ft) tall. While his physical strength is increased, he loses access to his other abilities. His toes and fingers become webbed, and his scars open to reveal a set of gills underneath as well as a set of razor-sharp teeth.
Full Transformation: Upon contact with salt water and having a wound opened, Adaset loses all control over his transformation and fully turns into a humanoid shark. A much larger ice cocoon forms this time, with him emerging as a 213cm (7’8ft) beast of muscles and predatory instinct. All of his physical abilities are amplified, although any semblance of technique is forgotten in favor of lashing out wildly. To make matters worse, the spirit that cursed him also gains a much more prominent foothold within his mind during and some time after each transformation and can communicate to him.
Fortunately, his body can only sustain this state for up to 6 turns at most after which he will fall unconscious.
Equipment
Weapons
While he does not enjoy using violence as a way of solving his problems, Adaset carries with him a wooden scepter. While mainly used in Artifice, the wood and metal that frames its surface is sturdy enough to function as a club if needed.
Armor
Adaset does not wear armor.
As for clothing, he has a preference for looser clothing. He wears a large green coat that comes down to his thighs, under which he wears a sleeveless undershirt, as well as a pair of boots and long black pants. He also wears a wide-brimmed pointy hat, with a petunia on its right side. A yellow scarf covers his neck, giving warmth and comfort to the scars that vaguely resemble gills.
Tools
As an artificer, his bag carries many of the necessary tools for his art. This includes things such as phials, a chisel, scribing tools, a journal and notepad and chalk for more temporary runes.
Other than that, he also possesses a sleeping bag, rope, a waterskin and other tools for surviving on the road. He also keeps a fishing rod on the side of his back.
Goals
Adaset wants to see the world, and figure out how to cure himself of his curse.