Bahrkul: Difference between revisions

From #BlkDragon*Inn
Jump to navigation Jump to search
Suzthulhu (talk | contribs)
Created page with "WIP placeholder Category: Cities"
 
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
WIP placeholder
{{Infobox City
 
| common_name  = Bahrkul
| image        =
| alt          =
| formal_name  =
| realm        = Bahr
| province      =
| population    =
| race1        = [[Goblins]],
| race2        = [[Humans]],
| race3        = [[Dwarves]], rare Dark Elves, [[Orcs]], and [[Gnolls]]
| year_founded  =
| currency      =
| government    = Ruled by Bahrkul's Tyrant
| head_of_state =
| privy_council =
| religion      = There Is No God but [[Bahrkul Hero Worship|Bahrkul]], Occasional Dark Elven diety Worship
 
}}
 
 
=Origins & History=
 
Bahrkul is the capital city of [[Bahr]], and the only city within the entire country. It is named for [[Bahrkul Hero Worship|Bahrkul]] himself, who was the son of the War God [[Ah'rlak]] and a mortal [[Goblins#Hobgoblins|Hobgoblin]]. Following a series of several wars, most notably with [[The Underworld]], Bahrkul constructed a mighty fortress
 
=Government=
 
The city is controlled by the [[Goblins#Hobgoblins|Hobgoblin]] elite, who rule with an iron fist.
 
=Layout & Architecture=
 
Bahrkul has four districts, each segregated by race. The largest district houses the ruling 'higher' [[Goblins#Hobgoblins|Hobgoblins]]. The second largest is divided between Goblins, [[Gnolls]] and a minority of [[Orcs]]. The third belongs to [[Humans]], who have become a growing power since Bahrkul's foundation. The fourth and smallest holds the 'gray dwarves', known as the [[Dwarves#Gray Dwarves|Daehur]] in the goblinoid language, and other [[The Underworld|Underworld]] denizens.
 
=Laws & Customs=
 
Magic is forbidden, and its use is punishable by death, except for the holy magic of priests from regulated government churches. The undead and extra-planar creatures, such as [[Demons]] and [[Vampires]], are equally unwanted, and are openly hunted by the Bahrkulian City Guard. Slavery, on the other hand, is legal, and the taxes in Bahrkul are higher then any other city in the continent, resulting in a major part of the population living in complete poverty to support the shallow needs of government workers.


[[Category: Cities]]
[[Category: Cities]]

Latest revision as of 05:36, 10 March 2019

Bahrkul
Information
Realm: Bahr
Predominate Races: Goblins, Humans, Dwarves, rare Dark Elves, Orcs, and Gnolls
Government: Ruled by Bahrkul's Tyrant
Religion: There Is No God but Bahrkul, Occasional Dark Elven diety Worship



Origins & History

Bahrkul is the capital city of Bahr, and the only city within the entire country. It is named for Bahrkul himself, who was the son of the War God Ah'rlak and a mortal Hobgoblin. Following a series of several wars, most notably with The Underworld, Bahrkul constructed a mighty fortress

Government

The city is controlled by the Hobgoblin elite, who rule with an iron fist.

Layout & Architecture

Bahrkul has four districts, each segregated by race. The largest district houses the ruling 'higher' Hobgoblins. The second largest is divided between Goblins, Gnolls and a minority of Orcs. The third belongs to Humans, who have become a growing power since Bahrkul's foundation. The fourth and smallest holds the 'gray dwarves', known as the Daehur in the goblinoid language, and other Underworld denizens.

Laws & Customs

Magic is forbidden, and its use is punishable by death, except for the holy magic of priests from regulated government churches. The undead and extra-planar creatures, such as Demons and Vampires, are equally unwanted, and are openly hunted by the Bahrkulian City Guard. Slavery, on the other hand, is legal, and the taxes in Bahrkul are higher then any other city in the continent, resulting in a major part of the population living in complete poverty to support the shallow needs of government workers.