Category:Races
The race category is under construction. Please refer to the information directly below for a more up-to-date guide on the races of the known world.
Humans
WIP
Elves
Elvendeep, Spiri: Noble High Elves and civilized Common Elves that live in the Spire, Elvendeep's great city-in-the-trees. Classic fantasy elves; all walks of life.
Elvendeep, Sorani: Rustic Wild Elves that live off the land in the Soranion forest, around the Spire. Classic fantasy wood elves; tend to be hunters, gatherers and shamans.
Mazewood Elves: Survivalist wood elves living in the cursed, monster-plagued Elgar Forest. Insular, well-defended enclaves. Some of the top rangers in the world.
The Shushan: Nomadic brown-skinned desert elf tribes from Najjir. Preeminent long range caravan traders. Raise camels, horses and donkeys. Major opium suppliers.
Oriental Elves: The highest nobility in Panguro, mostly given to the pursuit of the arts and spirituality. Nipangu's intellectual heavyweights. Some become druids.
The Gulanaduri: Subterranean dark elves from Gulanadur, an ambitious and dictatorial city-state. Highly religious and obsessed with social status.
The Vuulari: Subterranean matriarchal dark elf civilization spanning several cities. Modeled on classic drow, with slavery and the worship of insect gods.
Dwarves
Ruthmarnan Dwarves: Classic mountain dwarves living underground, on the surface, or half-and-half. Profession-based guild clans. Mining and engineering traditions.
Orjani Dwarves: The backbone of Orjana's merchant class: the Boru clan on land and the Seg clan on sea. Most are surface dwellers. Nordic/Slavic flavor.
Mystonian Dwarves: Political exiles living on the Isles of Myst, ruled by Rabbinical archons. Psionically gifted. Practice a version of The Lil.
The Kadut: Black-skinned dwarves with a respectably-sized empire in Mwayambi. They mine ore, ride camels and giant insects and fight monstrous chimeras.
The Dol Drunn: Deep subterranean dwarves, modeled on classic duergar features. Frequently hostile. Setting addition is a work in progress.
Orcs
Zul Kiras: An organized, militant kingdom formed from united Orcish clans. Frequently attacks neighbors. Combines furious hordes, disciplined legions and arcane magic.
Alesian Orcs: Orcish theocracy on the Alesian continent, locked into a hundreds-years-old conflict against the Alesian humans. Strong tradition of divine magic.
Itinerant Orcs: Isolated tribes can be found scattered through the badlands and forests of Veth. Most aren't highly civilized, live by hunting and raiding.
Goblinoids
Bahr Goblinoids: Urban goblins and hobgoblins with their own oppressive kingdom. Infamous smugglers, slavers and spies.
Zul Kiras Goblinoids: Goblin, hobgoblin and bugbear tribes living under the rule of the Orcish war-king. Savage but organized.
Itinerant Goblinoids: Isolated tribes can be found scattered through the badlands and forests of Veth. Most aren't highly civilized, live by hunting and raiding.
Pages in category "Races"
The following 30 pages are in this category, out of 30 total.